On Sunday, May 19, 2013 6:02:23 PM UTC-7, Daniel Wright wrote:
>
> thoughts/guidance appreciated! 
>
>
You might get something out of http://clojurefun.wordpress.com/2013/03/ -- "In 
this (somewhat extended) post I’m going to describe my experiences using 
Clojure for the 7DRL challenge – with discussion how to get the most out of 
Clojure for game development." 

The issue I'm having is that this system results in rather a lot of 
> looping through every entity in the world.


I'm not sure if this works with your code design, but can you reduce that 
by subscribing entities only to specific events? 

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