On Sunday, May 19, 2013 6:02:23 PM UTC-7, Daniel Wright wrote: > > thoughts/guidance appreciated! > > You might get something out of http://clojurefun.wordpress.com/2013/03/ -- "In this (somewhat extended) post I’m going to describe my experiences using Clojure for the 7DRL challenge – with discussion how to get the most out of Clojure for game development."
The issue I'm having is that this system results in rather a lot of > looping through every entity in the world. I'm not sure if this works with your code design, but can you reduce that by subscribing entities only to specific events? -- -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en --- You received this message because you are subscribed to the Google Groups "Clojure" group. To unsubscribe from this group and stop receiving emails from it, send an email to clojure+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.