Titon,

Not Clojure, but this blog series will give you an idea about how to
implement games of the Tetris sort in a FP language -

http://prog21.dadgum.com/23.html

Regards,
BG

On Tue, Oct 30, 2012 at 12:00 AM, titon barua <titani...@gmail.com> wrote:
> Hi,
> I am very new to Clojure and functional programming in general. I am game
> development enthusiast(although did nothing more than a tetris clone in
> python and C). As far as i've seen OpenGL, it's mostly state manipulation
> and seems to me like completely against Clojure's philosophy. Could there
> exist some kind of magic that makes all the state manipulations disappear?
>
> By the way, I think Clojure's concurrency capabilities can upsurge a new era
> for game development as "GigaHertz war" have pretty much stopped and game
> developers are  still reluctant to use full capabilities of multi-core
> hardware. Perhaps they didn't discover clojure yet? (:
>
> I for one would like some good and maintained wrappers for input and
> graphics in Clojure - like SDL and OpenGL.
>
> Disclaimer: I am a wannabe game dev chained to internet/web paradigm for
> financial reasons ... :(
>
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-- 
Baishampayan Ghose
b.ghose at gmail.com

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