Hi, I am very new to Clojure and functional programming in general. I am game development enthusiast(although did nothing more than a tetris clone in python and C). As far as i've seen OpenGL, it's mostly state manipulation and seems to me like completely against Clojure's philosophy. Could there exist some kind of magic that makes all the state manipulations disappear?
By the way, I think Clojure's concurrency capabilities can upsurge a new era for game development as "GigaHertz war" have pretty much stopped and game developers are still reluctant to use full capabilities of multi-core hardware. Perhaps they didn't discover clojure yet? (: I for one would like some good and maintained wrappers for input and graphics in Clojure - like SDL and OpenGL. Disclaimer: I am a wannabe game dev chained to internet/web paradigm for financial reasons ... :( -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en