Hi,
I am very new to Clojure and functional programming in general. I am game 
development enthusiast(although did nothing more than a tetris clone in 
python and C). As far as i've seen OpenGL, it's mostly state manipulation 
and seems to me like completely against Clojure's philosophy. Could there 
exist some kind of magic that makes all the state manipulations disappear?

By the way, I think Clojure's concurrency capabilities can upsurge a new 
era for game development as "GigaHertz war" have pretty much stopped and 
game developers are  still reluctant to use full capabilities of multi-core 
hardware. Perhaps they didn't discover clojure yet? (:

I for one would like some good and maintained wrappers for input and 
graphics in Clojure - like SDL and OpenGL.

Disclaimer: I am a wannabe game dev chained to internet/web paradigm for 
financial reasons ... :(

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