I agree "familiar" is often mixed with "natural". But nevertheless
that does not mean there is no such thing as "natural" thinking or
programming pattern. In a broader sense, the whole point of high-level
languages is to satisfy our need to express our ideas/logics in a more
natural way, hence the modular design, interface and etc. The
challenge of a language is how to be natural and powerful at the same
time, as human being's natural thinking often is not enough to model
the complexity of the world.

On May 20, 7:34 pm, David Nolen <dnolen.li...@gmail.com> wrote:
> FWIW, the first thing I did when I encountered Clojure was built a Tiny
> CLOS like system with inheritance. I've since come to the conclusion it was
> a waste of time and Clojure offers an equally good set of tools.
>
> After examining a few powerful paradigms, OO, FP, LP, etc I'm not sure what
> "natural" could possibly mean besides "familiar" which is a limited metric
> in my opinion.
>
> David
>
>
>
>
>
>
>
> On Sun, May 20, 2012 at 6:17 PM, Warren Lynn <wrn.l...@gmail.com> wrote:
> > Thanks for the suggestion. I understand part of the joy (and pain) of
> > learning a new language is to change the way of thinking. So I
> > probably need to take on something no-trivial but also not
> > overwhelming to understand the issue or benefit better.
>
> > But eventually, a language cannot meet everybody's needs/tastes. In my
> > view, there are certain patterns that are just "natural" to most
> > people (not simply because they were taught like that in school), and
> > a language will be more productive for those people to have those
> > patterns (maybe with extra enhancements and enlightenment). I am sure
> > with maps and multimethods you have actually a superset of any OO
> > systems, and certain people find it much productive, but lacking
> > direct support of certain natural patterns will lose many capable but
> > non-genius programmers (which is nothing wrong if that is not part of
> > the language's objectives). Part of my learning here is to find out if
> > the language is right for me.
>
> > On May 20, 5:37 pm, Bill Caputo <logos...@gmail.com> wrote:
> > > On May 20, 2012, at 4:23 PM, Warren Lynn wrote:
>
> > > >> defrecord, deftype, and defprotocol provide extensible low level
> > > >> abstractions like the kind Clojure is built on.
>
> > > >> As a Clojure programmer you should only need them rarely.
>
> > > >> As a beginner you should never use them.
> > > > Well, I don't want to be a beginner for too long, :-)
>
> > > I am not a clojure beginner (though far from feeling I know all there is
> > to learn about it). I have been using clojure for almost a year; my team
> > has rebuilt the central part of our system (which is relied on by just
> > about every other team where I work) out of clojure and have had it in
> > production for 6 months.
>
> > > I've yet to even learn *how* to use defrecord, deftype & defprotocol.
>
> > > IMO, If you're not doing a lot of java interop (i.e. where your clojure
> > code is being consumed by java clients) you might never need them.
>
> > > As someone who came from, C++, C# & Ruby (and a little Java) - i.e. OO -
> > to clojure & FP, I *strongly* recommend that you take a project (preferably
> > one that you aren't hanging your livelihood on, but trust me it's a real
> > rush) and try *really* hard to solve your design problems just with maps,
> > vectors and the other core data structures (I first tried this in ruby, btw
> > - a great learning experience and gave me a strong appreciation for the
> > optimizations that clojure provides to make such code practical).
>
> > > IOW: pretend for a project that OO doesn't exist. When you're done,
> > you'll have learned a lot, you'll still have what you know about OO, and
> > when you're done you'll have lost nothing except your time and your
> > perspective. You'll be doing yourself an enormous disservice if you simply
> > try to map clojure onto your current way of working/thinking.
>
> > > bill
>
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