Den onsdagen den 25:e april 2012 kl. 15:47:52 UTC+2 skrev tbc++:
>
> > In case you haven't had time to see the talk, the feature of
> > most interest, at least to me, was that Kay managed to create
> > a mathematical foundation for the 2.5D screen geometry.
> > From that mathematical basis, they derived a correct, small,
> > fast, and clean program. In 20,000 lines of code they seem to
> > have built a system from hardware to graphics, a project of
> > comparable size to Clojure. Would formalizing aspects of
> > Clojure make it reliably correct? Smaller? More portable?
>
> After seeing the talk I looked for the source code for this, and
> couldn't find it. I have a fairly in-depth background in graphics
> rendering and am interested to see how this all is implemented. In the
> past few days I've been reading up on OMeta, but have yet to see
> anything besides compiler-esque software written in it. Writing a
> calculator program is one thing, I'd love to see a "ant-simulator", or
> a web app written with these new ideas. Overall I can't find many
> examples at all on this.
>
The source is here: http://github.com/damelang/gezira (the rendering engine)
and here: http://github.com/damelang/nile (the language)

VPRIs wiki has some more info: http://www.vpri.org/vp_wiki/index.php/Gezira

- Martin

 

-- 
You received this message because you are subscribed to the Google
Groups "Clojure" group.
To post to this group, send email to clojure@googlegroups.com
Note that posts from new members are moderated - please be patient with your 
first post.
To unsubscribe from this group, send email to
clojure+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/clojure?hl=en

Reply via email to