Den onsdagen den 25:e april 2012 kl. 15:47:52 UTC+2 skrev tbc++: > > > In case you haven't had time to see the talk, the feature of > > most interest, at least to me, was that Kay managed to create > > a mathematical foundation for the 2.5D screen geometry. > > From that mathematical basis, they derived a correct, small, > > fast, and clean program. In 20,000 lines of code they seem to > > have built a system from hardware to graphics, a project of > > comparable size to Clojure. Would formalizing aspects of > > Clojure make it reliably correct? Smaller? More portable? > > After seeing the talk I looked for the source code for this, and > couldn't find it. I have a fairly in-depth background in graphics > rendering and am interested to see how this all is implemented. In the > past few days I've been reading up on OMeta, but have yet to see > anything besides compiler-esque software written in it. Writing a > calculator program is one thing, I'd love to see a "ant-simulator", or > a web app written with these new ideas. Overall I can't find many > examples at all on this. > The source is here: http://github.com/damelang/gezira (the rendering engine) and here: http://github.com/damelang/nile (the language)
VPRIs wiki has some more info: http://www.vpri.org/vp_wiki/index.php/Gezira - Martin -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en