Thanks, I'll look into it. I know minimax ought to be easy to do but
it's a bit of a weak spot of mine - I can never seem to get it right,
and the poorish debug support in clojure, even with slime/swank,
doesn't make it easier.

I'm reasonably confident minimax/alpha-beta is right for me, since
it's not really an AI - I'm writing a "solution finder" which works
with perfect knowledge and has all the time it needs (though obviously
faster is better) to find the optimal solution. If anyone's
interested, it's specifically a double-dummy solver for the card game
bridge.

On Aug 16, 3:08 am, Mike Anderson <mike.r.anderson...@gmail.com>
wrote:
> On Aug 13, 5:33 pm, Alan <a...@malloys.org> wrote:
>
> > Funny you should mention this - I was about to post a question about
> > my own game when I saw your article. My issue is, I assume someone has
> > written minimax and/or alpha-beta pruning in Clojure (or a java
> > library that's easy to interop with). My case is slightly different in
> > that the turn order is not fixes - sometimes player X goes twice in a
> > row - but it ought to be pretty simple to plug into a standard AI
> > library. Does anyone know where I can find such a thing?
>
> I don't actually use alpha-beta: I opted to spend the effort to
> develop
> a decent evaluation function and then do some simple local
> optimisation
> on the gradient of said function.
>
> My reasoning was that alpha-beta usually works best when the
> branching
> factor is low and the evaluation function pretty cheap to calculate,
> sadly my situation was pretty much the reverse :-)
>
> For your case it may be different. Two turns in a row works fine for
> minimax or alpha-beta with a little tweaking (although it is likely
> to
> cut your search depth).
>
> Be warned though - my experience is that it's rather hard to find an
> AI library that will just "plug in" nicely to your code. Most of the
> challenge in AI tends to be around special cases, embedding "expert"
> knowledge and heuristics, plumbing in the right data representations
> etc.
> The search algorithm itself is usually the easy bit....
>
> If you're after resources, there's a decent free online book on AI in
> Java that might be useful, has lots of code examples that should be
> pretty easy to convert to Clojure:
>
> http://www.scribd.com/doc/6995538/Practical-AI-in-Java

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