Nice. As soon as I get a chance I'll modify it to be able to solve
arbitrary sized boards.
Should be a perfect example to explore and demonstrate clojure's
concurrency capabilities.


On Nov 10, 5:42 pm, jng27 <jgran...@gmail.com> wrote:
> C and Common Lisp versions here -->  http://code.google.com/p/boggle-solvers/
> Both use the same algorithm and data structures as far as possible.
> The C version can solve a 1000x1000 board in about 40  seconds. The CL
> version solves a 1000x1000 board in about 65 seconds on a dual core
> laptop.
>
> Haven't yet implemented a Clojure version. That would be interesting
> for comparison ...
>
> On Nov 7, 12:11 am, james <ja...@3dengineer.com> wrote:
>
>
>
> > Hey!
>
> > As a learning exercise I wrote a simple boggle solver in clojure.
> > I'm sure there is lots of room for improvement to make it more
> > idiomatic and perform better so I would be grateful if anyone would
> > care to cast their eye over it.
>
> >http://wiki.github.com/phraemer/Boggle-Solver
>
> > thanks,
>
> > James

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