Nice. As soon as I get a chance I'll modify it to be able to solve arbitrary sized boards. Should be a perfect example to explore and demonstrate clojure's concurrency capabilities.
On Nov 10, 5:42 pm, jng27 <jgran...@gmail.com> wrote: > C and Common Lisp versions here --> http://code.google.com/p/boggle-solvers/ > Both use the same algorithm and data structures as far as possible. > The C version can solve a 1000x1000 board in about 40 seconds. The CL > version solves a 1000x1000 board in about 65 seconds on a dual core > laptop. > > Haven't yet implemented a Clojure version. That would be interesting > for comparison ... > > On Nov 7, 12:11 am, james <ja...@3dengineer.com> wrote: > > > > > Hey! > > > As a learning exercise I wrote a simple boggle solver in clojure. > > I'm sure there is lots of room for improvement to make it more > > idiomatic and perform better so I would be grateful if anyone would > > care to cast their eye over it. > > >http://wiki.github.com/phraemer/Boggle-Solver > > > thanks, > > > James -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en