C and Common Lisp versions here --> http://code.google.com/p/boggle-solvers/ Both use the same algorithm and data structures as far as possible. The C version can solve a 1000x1000 board in about 40 seconds. The CL version solves a 1000x1000 board in about 65 seconds on a dual core laptop.
Haven't yet implemented a Clojure version. That would be interesting for comparison ... On Nov 7, 12:11 am, james <ja...@3dengineer.com> wrote: > Hey! > > As a learning exercise I wrote a simple boggle solver in clojure. > I'm sure there is lots of room for improvement to make it more > idiomatic and perform better so I would be grateful if anyone would > care to cast their eye over it. > > http://wiki.github.com/phraemer/Boggle-Solver > > thanks, > > James -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en