C and Common Lisp versions here -->  http://code.google.com/p/boggle-solvers/
Both use the same algorithm and data structures as far as possible.
The C version can solve a 1000x1000 board in about 40  seconds. The CL
version solves a 1000x1000 board in about 65 seconds on a dual core
laptop.

Haven't yet implemented a Clojure version. That would be interesting
for comparison ...

On Nov 7, 12:11 am, james <ja...@3dengineer.com> wrote:
> Hey!
>
> As a learning exercise I wrote a simple boggle solver in clojure.
> I'm sure there is lots of room for improvement to make it more
> idiomatic and perform better so I would be grateful if anyone would
> care to cast their eye over it.
>
> http://wiki.github.com/phraemer/Boggle-Solver
>
> thanks,
>
> James

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