I appear to have solved the problem. Actually my main development is using clojure box which is a windows clojure development enviroment that runs in slime/emacs. It appears that you need to load the native files for your operating system to the library path. I'm not sure how operating system independent this is going to be if I need to load in os specific files to run it, but I'll cross that bridge later.
If anyone has used clojure and slick together before would they be willing to explain if/how they managed to keep the repl active while the game was running? Whenever I call (.start) on my AppGameContainer the repl just stops responding and closing the game kills the repl. I'm considering embedding the repl into the game somehow, but I'll have to have a think about if that is possible. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en -~----------~----~----~----~------~----~------~--~---