I appear to have solved the problem. Actually my main development is
using clojure box which is a windows clojure development enviroment
that runs in slime/emacs. It appears that you need to load the native
files for your operating system to the library path. I'm not sure how
operating system independent this is going to be if I need to load in
os specific files to run it, but I'll cross that bridge later.

If anyone has used clojure and slick together before would they be
willing to explain if/how they managed to keep the repl active while
the game was running? Whenever I call (.start) on my AppGameContainer
the repl just stops responding and closing the game kills the repl.
I'm considering embedding the repl into the game somehow, but I'll
have to have a think about if that is possible.

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