On Jun 29, 7:51 pm, B Smith-Mannschott <bsmith.o...@gmail.com> wrote:
[snip...]
> much on my netbook. The problem seems to be that with only a single
> (hyperthreaded) core the render agent is almost constantly interrupted
> by some pesky ant while attempting to snapshot the world, forcing the
> render agent to automatically retry. And so, the ants run merrily
> around the world, only I can't see it.
If my understanding of the STM is correct (and it may very well not
be) the render function should not retry. The render function reads
all the refs that define ant positions, but does not modify any ref.
So I suspect that the missing renders are caused by a thread
starvation rather than retries.

But I'd like to hear if Rich agrees ;-)

[snip..]

/Karl
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