Oops, I mean to link to:

http://java.sun.com/javase/technologies/desktop/java3d/forDevelopers/J3D_1_3_API/j3dapi/javax/vecmath/Matrix3f.html#invert()


On Sun, Nov 9, 2008 at 8:13 AM, Michael Beauregard
<[EMAIL PROTECTED]> wrote:
>> btw "matrix inversion" does not mean "solving linear systems" (like
>> Ax=b) -- it means "finding the explicit inverse of the matrix" (like
>> A^{-1}), which you probably don't need to do unless your physics
>> engine handles quantum mechanics ;-)
>>
>
> That's not true. Matrix inversion is common enough in graphics
> programming. I wrote a physics engine that neglected quantum effects
> and still needed to invert matrices ;-)
>
> http://java.sun.com/javase/technologies/desktop/java3d/forDevelopers/J3D_1_3_API/j3dapi/index.html
>
> Michael
>

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