Oops, I mean to link to: http://java.sun.com/javase/technologies/desktop/java3d/forDevelopers/J3D_1_3_API/j3dapi/javax/vecmath/Matrix3f.html#invert()
On Sun, Nov 9, 2008 at 8:13 AM, Michael Beauregard <[EMAIL PROTECTED]> wrote: >> btw "matrix inversion" does not mean "solving linear systems" (like >> Ax=b) -- it means "finding the explicit inverse of the matrix" (like >> A^{-1}), which you probably don't need to do unless your physics >> engine handles quantum mechanics ;-) >> > > That's not true. Matrix inversion is common enough in graphics > programming. I wrote a physics engine that neglected quantum effects > and still needed to invert matrices ;-) > > http://java.sun.com/javase/technologies/desktop/java3d/forDevelopers/J3D_1_3_API/j3dapi/index.html > > Michael > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/clojure?hl=en -~----------~----~----~----~------~----~------~--~---