> btw "matrix inversion" does not mean "solving linear systems" (like > Ax=b) -- it means "finding the explicit inverse of the matrix" (like > A^{-1}), which you probably don't need to do unless your physics > engine handles quantum mechanics ;-) >
That's not true. Matrix inversion is common enough in graphics programming. I wrote a physics engine that neglected quantum effects and still needed to invert matrices ;-) http://java.sun.com/javase/technologies/desktop/java3d/forDevelopers/J3D_1_3_API/j3dapi/index.html Michael --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/clojure?hl=en -~----------~----~----~----~------~----~------~--~---