> Hi Daniel, > > its unnecessary to tell me how 3D works! Sorry > Trust me, since 20 years, every newcomer tells me these fairy tales,
Since this project was from the late 80s' the technology was referred to at the time as multi-imaging . Banks of registered slide projectors controlled by a dissolve unit and audio que sync system for advance effects etc. > with shining eyes: "Wow 3d works almost every time. It is so simple...." I never said that. The project we worked on went through quite a bit of trial and error. First being focal length. With 50mm the normal slr focal length it was hard to get good results from. 28mm wide was too wide but easy to align. 35mm was perfect. We used a laser pointer to "center " the relevant foreground subject in the focus reticule. > Of course, it "looks great" -- and then?? Does it also "look great" > when you sit in the second row in front of a large projection screen? We projected onto a commercial rear screen made by da-lite. The fast fold kind. It looked great up close. I thought Avatar was hard to watch from the front row but looked awesome from the mid to back of the house. Then again I'm animating stills which are easier for the mind to register. > Where do you want to go when the novelty of the mere effect wears out? To a bar :-) > > Fact is, indeed, a real 3D enthusiast can see almost "everything" in 3D, > be it even cross eyed. Just the problem is: this enthusiasm doesn't carry > over to the normal viewer, who does not "buy into" 3D automatically (and > this is good so). True and Truer > > > To my experience, things get even worse (for the effect on the medium) > when professionals trained with 2D enter the 3D field. Because, to > actually create anything of significance in 3D, you really have to > un-learn most of your viewing habits. And the "camera look" is often > very deeply rooted for a professional, often trained up to the point > of getting subconscious. I agree but I've always been a visual artist first and a technologist 2nd. I started off as a film (as in celluloid) animator. So I may have a different take on what is easy or what works. > > In the last century, we had several 3D "waves", and each of those > faded out into oblivion. If you look at the films and images of those > days (I mean those things created by professionals), you'll notice > the same misconceptions again and again: > > - thinking that 3D should be noticeable and striking > - relying on a 2D image composition and then "adding depth" > - employing an editing and narrative mode that builds on > "connection of visual ideas" (e.g. intercutting) > - using the same pace as if it was 2D (which might actually > work on a small monitor, but doesn't on a large screen) > - not accounting for the changed "look" of things in 3D, > e.g. selecting actors because they are photogenic > (have you ever seen the 3D images of Monroe or > Bogart? they look strikingly average and un-grippy) > > The combination of those effectively kills any possibility of creating > that subtle immersion, which might be one of the new possibilities of 3D. > What remains is a catchy and somewhat half-baked and immature "effect", > which can't be seen by at least 5%-10% of the visitors and creates headaches > and pain for -- say -- a third of the remaining public. No wonder 3D gets > abandoned and forgotten soon.... I agree with all of the points you have made. It is indeed a medium of many pitfalls and temptations to do things that looked good on paper but did not translate to final product. But at least now there is a set of emerging standards that take the guess work out of the technology equation and place the burden on the film maker to bring the goods to market. > > Maybe we could be more wise this time :-D Agreed. as I mentioned earlier I am not a programmer but was wondering if anyone has had a look at opencimatools http://code.google.com/p/opencinematools/ ? Is this a possibility for creating a 3d plugin for cinelerra ? Kind Regards. Daniel Jircik > > Cheers, > Hermann V. > > > > > > > _______________________________________________ > Cinelerra mailing list > [email protected] > https://init.linpro.no/mailman/skolelinux.no/listinfo/cinelerra > _______________________________________________ Cinelerra mailing list [email protected] https://init.linpro.no/mailman/skolelinux.no/listinfo/cinelerra
