the same happends with audio, Adobe Premiere Pro CALLS from the
timeline an audio editor: Adobe audition, it´s so simple, but works
and the users had more control over the timeline, and no render is
needed, well the soft makes de render internally.Wouln´t be great to
have this in cinelerra? just RIGTH CLICK in an audioclip and and a
popup or menu saying: OPEN in AUDACITY, then cinelerra runs a fast
audio render, and replaces i the timeline the audio with the fake
lossless WAV. that´s profesional, not very complex to achieve, correct
me if i´m wrong, because audacity, can RUN-and-load externally:
audacity temporary-audio.wav then just use the FX from audacity, and
close-save and the timeline automatically refresh that file, cinelerra
actually does this.
Hi Marquitux
I have no knowledge of Blender so I can't make too much comment on those
suggestions. With audio production I have more experience. I suspect
your Blender idea has similar unresolved conceptual issue as with your
Audacity suggestion:
You're asking Cinelerra (or Audacity as a child process of Cinelerra) to
create project source files 'on the fly'. This is a radical departure
from the Cinelerra way of working as I see it. You can't just 'refresh
the file' as you say because the timeline audio is a subset (and
superset) of source audio file(s). Also I think the source files
should, in general, not be touched by Cinelerra. Otherwise the
conceptual framework of cinelerra gets undermined.
So you actually have to create new source material : the rendered audio
segment. You could, I guess, do this in /tmp folder which is then
accessed during the final render job. But if /tmp folder is machine
specific then your project is no longer portable. So instead I guess
you ask the user where they want the new sources created. Or you could,
like Ardour does, have a whole big folder per project, with xml, sources
and renders (including timeline renders) all mixed up.
But here is the cost of your new feature here: the simplicity of concept
which underlies Cinelerra is lost.
Ardour gives you the option to make your project folder self contained
by copying all the audio source files into it - but somehow I think with
video footage this is not an option. Cinelerra does need more options
for making projects portable though.
I'm not saying your idea is bad. Just that it has, at the moment, no
flesh on those bones. Also the idea needs to be good enough to abandon
a certain simplicity which underlies the complexity of Cinelerra. I'm
unsure really whether I would use the feature. I'm happy at the moment
with a workflow where I am controlling and keeping track of the sources
and accessing Audacity, Ardour etc. in seperate processes. That's
something a window manager does well.
Also I can't see how a multimedia framework is going to resolve this
issue for cinelerra. We're still talking apples (project files, final
renders) and pears (source editing).
Do you have any idea how your idea might fit in with the Cinelerra way
of working with files, projects and rendering at the end?
Another idea you mentioned I really like : integrating GIMP driven
effects with Cinelerra's keyframe automation. I wonder if the GIMP
engine is capable of working well with all four Cinelerra processes:
timeline preview, Compositor, background render and final render
processes. I guess the real question is: with how much work...
Graham E
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