================
@@ -0,0 +1,40 @@
+; RUN: opt -S -dxil-op-lower -mtriple=dxil-pc-shadermodel6.3-library %s | 
FileCheck %s
+
+; CHECK: %dx.types.i32c = type { i32, i1 }
----------------
farzonl wrote:

We need a vec2, and vec4 test that uses the vector scalarizer pass. What you 
will find is we can't scalarize UAddc without adding it to 
`llvm/lib/Target/DirectX/DirectXTargetTransformInfo.cpp` 
`isTargetIntrinsicTriviallyScalarizable`.

https://github.com/llvm/llvm-project/pull/125319
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