Nice! -- Sean Silva
On Tue, Feb 28, 2017 at 5:01 PM, Paul Robinson via cfe-commits < cfe-commits@lists.llvm.org> wrote: > Author: probinson > Date: Tue Feb 28 19:01:10 2017 > New Revision: 296554 > > URL: http://llvm.org/viewvc/llvm-project?rev=296554&view=rev > Log: > [PS4] Set our default dialect to C++11. NFC for other targets. > Reapplies r296209 now that r296549 has fixed what really seems to be > the last problematic test. > > Modified: > cfe/trunk/lib/Frontend/CompilerInvocation.cpp > > Modified: cfe/trunk/lib/Frontend/CompilerInvocation.cpp > URL: http://llvm.org/viewvc/llvm-project/cfe/trunk/lib/ > Frontend/CompilerInvocation.cpp?rev=296554&r1=296553&r2=296554&view=diff > ============================================================ > ================== > --- cfe/trunk/lib/Frontend/CompilerInvocation.cpp (original) > +++ cfe/trunk/lib/Frontend/CompilerInvocation.cpp Tue Feb 28 19:01:10 2017 > @@ -1582,7 +1582,11 @@ void CompilerInvocation::setLangDefaults > case IK_PreprocessedCXX: > case IK_ObjCXX: > case IK_PreprocessedObjCXX: > - LangStd = LangStandard::lang_gnucxx98; > + // The PS4 uses C++11 as the default C++ standard. > + if (T.isPS4()) > + LangStd = LangStandard::lang_gnucxx11; > + else > + LangStd = LangStandard::lang_gnucxx98; > break; > case IK_RenderScript: > LangStd = LangStandard::lang_c99; > > > _______________________________________________ > cfe-commits mailing list > cfe-commits@lists.llvm.org > http://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-commits >
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