================
@@ -0,0 +1,13 @@
+// This test checks if Window PE file compiled with -flto option contains a 
magic 
+// string "LTCG" to indicate LTO compilation.
+
+// REQUIRES: system-windows
+
+// RUN: %clang --target=x86_64-pc-windows-msvc -flto -fuse-ld=lld %s -o %t.exe
----------------
mikolaj-pirog wrote:


> > llvm-test-suite is the right place for that
> 
> That’s not exactly what I meant - llvm-test-suite has full test applications 
> where it’s more about executing the built code - while for the same style of 
> build-and-inspect lit tests, there is llvm-project/cross-project-tests - 
> which is rather new, and I’m not sure about how much it actually is executed. 
> (As for llvm-test-suite, it’s not completely buildable on windows, as far as 
> I know.)
> 
> Regarding an all-in-one compile-and-link test; one risk (which of course is 
> possible to test and handle) is that the test implicitly requires you to have 
> MSVC/WinSDK files available (if the compiler injects such defaultlib 
> directives) - so even if the test has `REQUIRES: system-windows` or similar, 
> it could break in an mingw environment. So while the isolated stepwise unit 
> tests feel more brittle, they ensure that those tests can run in any 
> environment where we can compile clang and lld, as we exactly control the 
> inputs to each step.
> 
> I.e. I’m not sure that we really do need the end-to-end tests unless you feel 
> very strongly about it - the stepwise isolated unit tests do provide the same 
> coverage. Back when I was new to writing tests within this ecosystem, I also 
> wanted to test things that way, but I’ve come to appreciate the elegance of 
> the split up tests.

I see what you mean, I have separated the tests: the Codegen ones check if 
magic sections are emitted, and the lld ones check for magic strings from these 
sections (or from bitcode in case of LTO test)


https://github.com/llvm/llvm-project/pull/114260
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