================
@@ -0,0 +1,104 @@
+// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.3-library -x hlsl -o - 
-fsyntax-only %s -verify
+
+// TODO: Implement "Buffer"
+struct Eg1 {
+  float f;
+  // Buffer<float> Buf;
----------------
bob80905 wrote:

No, it isn't possible, because the tests in udt depend on both the declaration 
of the variable and the definition of the variable type. Even when adding the 
availability attribute, the `Texture2D` token just isn't parseable.

https://github.com/llvm/llvm-project/pull/97103
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