================ @@ -0,0 +1,104 @@ +// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.3-library -x hlsl -o - -fsyntax-only %s -verify + +// TODO: Implement "Buffer" +struct Eg1 { + float f; + // Buffer<float> Buf; ---------------- bob80905 wrote:
No, it isn't possible, because the tests in udt depend on both the declaration of the variable and the definition of the variable type. Even when adding the availability attribute, the `Texture2D` token just isn't parseable. https://github.com/llvm/llvm-project/pull/97103 _______________________________________________ cfe-commits mailing list cfe-commits@lists.llvm.org https://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-commits