kromanova added inline comments. ================ Comment at: lib/Frontend/InitHeaderSearch.cpp:325-344 @@ +324,22 @@ + case llvm::Triple::PS4: { + // <isysroot> gets prepended later in AddPath(). + std::string BaseSDKPath = ""; + if (!HasSysroot) { + const char *envValue = getenv("SCE_PS4_SDK_DIR"); + if (envValue) + BaseSDKPath = envValue; + else { + // HSOpts.ResourceDir variable contains the location of Clang's + // resource files. + // Assuming that Clang is configured for PS4 without + // --with-clang-resource-dir option, the location of Clang's resource + // files is <SDK_DIR>/host_tools/lib/clang + SmallString<128> P = StringRef(HSOpts.ResourceDir); + llvm::sys::path::append(P, "../../.."); + BaseSDKPath = P.str(); + } + } + AddPath(BaseSDKPath + "/target/include", System, false); + if (triple.isPS4CPU()) + AddPath(BaseSDKPath + "/target/include_common", System, false); + } ---------------- echristo wrote: > kromanova wrote: > > echristo wrote: > > > This all seems odd, what's going on here? > > Our SDK layout structure is different from other platforms. Some of the PS4 > > specific headers (e.g. graphic headers, etc) are placed into > > target/include_common directory and we want to have them in the search path. > You also check for ps4cpu in here? I don't think this is needed since we are under Triple::PS4 switch now. Sorry, this is an oversight on our part, caused by refactoring of old code that didn't has PS4 switch case before. We will remove 'if' part.
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