kromanova added inline comments.
================
Comment at: lib/Frontend/InitHeaderSearch.cpp:325-344
@@ +324,22 @@
+ case llvm::Triple::PS4: {
+ // <isysroot> gets prepended later in AddPath().
+ std::string BaseSDKPath = "";
+ if (!HasSysroot) {
+ const char *envValue = getenv("SCE_PS4_SDK_DIR");
+ if (envValue)
+ BaseSDKPath = envValue;
+ else {
+ // HSOpts.ResourceDir variable contains the location of Clang's
+ // resource files.
+ // Assuming that Clang is configured for PS4 without
+ // --with-clang-resource-dir option, the location of Clang's resource
+ // files is <SDK_DIR>/host_tools/lib/clang
+ SmallString<128> P = StringRef(HSOpts.ResourceDir);
+ llvm::sys::path::append(P, "../../..");
+ BaseSDKPath = P.str();
+ }
+ }
+ AddPath(BaseSDKPath + "/target/include", System, false);
+ if (triple.isPS4CPU())
+ AddPath(BaseSDKPath + "/target/include_common", System, false);
+ }
----------------
echristo wrote:
> kromanova wrote:
> > echristo wrote:
> > > This all seems odd, what's going on here?
> > Our SDK layout structure is different from other platforms. Some of the PS4
> > specific headers (e.g. graphic headers, etc) are placed into
> > target/include_common directory and we want to have them in the search path.
> You also check for ps4cpu in here?
I don't think this is needed since we are under Triple::PS4 switch now. Sorry,
this is an oversight on our part, caused by refactoring of old code that didn't
has PS4 switch case before. We will remove 'if' part.
http://reviews.llvm.org/D11279
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