Problem with testing network code on emulators: they always have a network connection. On a real "Smartphone", I'm learning, you have to be prepared to handle the WSAENETDOWN error by initiating a network connection.
Initial reading on MSDN says this is done using the Connection Manager, and that there's no support for that in cegcc. (Somebody tried to contribute it a couple of years back but dropped the ball when asked to verify the copyright situation.) Is there another way to establish a connection? How do the rest of you bring up a network connection on a cell phone? Thanks, --Eric -- ****************************************************************************** * From the desktop of: Eric House, eeho...@eehouse.org * * Crosswords 4.4 for WinMobile plays over the internet: xwords.sf.net * ****************************************************************************** ------------------------------------------------------------------------------ This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev _______________________________________________ Cegcc-devel mailing list Cegcc-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/cegcc-devel