Citando Cool_Zer0 <[EMAIL PROTECTED]>:

 Pedro Alves wrote:
 > Hi Nuno,
 >
 > Cool_Zer0 wrote:
 >
 >>
 >> I've compiled FFMpeg with this setup:
 >> ./configure --cross-compile 
 >> --cross-prefix=/usr/ppc/arm-wince-cegcc/bin/ --arch=armv4l 
 >> --disable-static --enable-shared --enable-mingwce --disable-ipv6 
 >> --prefix=/usr/local/wince --log=yes --disable-encoders 
 >> --disable-decoders --disable-parsers --disable-muxers 
 >> --disable-demuxers --enable-parser=h263 --enable-encoder=h263 
 >> --enable-decoder=h263 --enable-muxer=h263 --enable-demuxer=h263 
 >> --disable-ffserver --disable-ffplay --disable-ffmpeg --disable-network
 >>
 >
 > Excuse me for jumping in so late in the thread, but, why are you trying
 > to build this with cegcc?  Shouldn't you be using mingw32ce?  The FFMpeg
 > WinCE port was based on the old VLC MinGW port (--enable-mingwce), so it
 > should work pretty much out of the box with out MinGW32ce.  Plus, CeGCC
 > wasn't designed for to be loaded from Visual C++ apps, although you 
 > can get
 > by in some cases.  (Search the archives, there was a thread about this
 > a while ago.)
 >
 
 I've searched on Google for MingW32CE but I can't find it anywhere...
 If you can give me a clue on where to find it I'll be appreciated.
 
 
Sure :)
http://cegcc.sourceforge.net/

The CeGCC project produces two toolchains
  - The cegcc toolchain - newlib based. (depends on cegcc.dll as a libc.)
  - The MinGW32CE toolchain - no strings attached, based on MinGW 
    (www.mingw.org) - Apps/dlls produced don't depend on cegcc.dll.

You can try building it yourself using the build-mingw32ce.sh script found under
src/ in svn, or you can try the latest test rpm Danny has uploaded.

Happy hacking!

Cheers,
Pedro Alves

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