Hi Nuno, Cool_Zer0 wrote:
> > I've compiled FFMpeg with this setup: > ./configure --cross-compile --cross-prefix=/usr/ppc/arm-wince-cegcc/bin/ > --arch=armv4l --disable-static --enable-shared --enable-mingwce > --disable-ipv6 --prefix=/usr/local/wince --log=yes --disable-encoders > --disable-decoders --disable-parsers --disable-muxers --disable-demuxers > --enable-parser=h263 --enable-encoder=h263 --enable-decoder=h263 > --enable-muxer=h263 --enable-demuxer=h263 --disable-ffserver > --disable-ffplay --disable-ffmpeg --disable-network > Excuse me for jumping in so late in the thread, but, why are you trying to build this with cegcc? Shouldn't you be using mingw32ce? The FFMpeg WinCE port was based on the old VLC MinGW port (--enable-mingwce), so it should work pretty much out of the box with out MinGW32ce. Plus, CeGCC wasn't designed for to be loaded from Visual C++ apps, although you can get by in some cases. (Search the archives, there was a thread about this a while ago.) > Let's wait to see what Pedro and Danny have to say... Unfortunately I won't be able to say much, as I am trapped without Internet for almost a month now. Having troubles with the phone company at home, and at work I don't have POP access. I'm desperately trying to repair the situation, but it is taking much longer than I hoped it would. (A lot of slow mail downloading goes on, and ...) I now see up thread that this has been solved! Great! :) The MinGW question still holds, though. Cheers, Pedro Alves ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Cegcc-devel mailing list Cegcc-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/cegcc-devel