Paul Koning wrote: > Yes, and some emulations have done this, such as Phil Budne's famous work in > SIMH.
Famous?? I'm famous???!!! To be fair, I started with Douglas W. Jones' PDP8 Emulator. Which reminds me of: If I have seen farther than others, it is because I was standing on the shoulders of giants. -- Isaac Newton In the sciences, we are now uniquely privileged to sit side by side with the giants on whose shoulders we stand. -- Gerald Holton If I have not seen as far as others, it is because giants were standing on my shoulders. -- Hal Abelson In computer science, we stand on each other's feet. -- Brian K. Reid It was certainly an awakening to the inherent parallelism of "analog" natural processes... I wrote and tuned the code twenty years ago, but haven't looked at whether better results might be possible by wasting the capabilities of current systems (SIMD libaries and/or multiple cores). I felt like I only was able to give a slim impression, and not an immersive experience. I've also wondered what could be done with 4K HDR displays: making points round(!) and simulating the "bloom" and intensity of repeatedly or highly intensified spots. phil