Paul Koning wrote:

> Yes, and some emulations have done this, such as Phil Budne's famous work in 
> SIMH.

Famous??  I'm famous???!!!

To be fair, I started with Douglas W. Jones' PDP8 Emulator.

Which reminds me of:

    If I have seen farther than others, it is because I was standing on the 
shoulders of giants. -- Isaac Newton

    In the sciences, we are now uniquely privileged to sit side by side with 
the giants on whose shoulders we stand. -- Gerald Holton

    If I have not seen as far as others, it is because giants were standing on 
my shoulders. -- Hal Abelson

    In computer science, we stand on each other's feet. -- Brian K. Reid

It was certainly an awakening to the inherent parallelism of "analog"
natural processes...  I wrote and tuned the code twenty years ago, but
haven't looked at whether better results might be possible by wasting
the capabilities of current systems (SIMD libaries and/or multiple
cores).  I felt like I only was able to give a slim impression, and
not an immersive experience. I've also wondered what could be done
with 4K HDR displays: making points round(!) and simulating the
"bloom" and intensity of repeatedly or highly intensified spots.

phil

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