any chance you can post-process the .obj files? Warner
On Tue, Dec 10, 2019 at 5:26 PM David Griffith via cctalk < cctalk@classiccmp.org> wrote: > > I'm trying to convert some C code[1] so it'll compile on TOPS20 with KCC. > KCC is mostly ANSI compliant, but it needs to use the TOPS20 linker, which > has a limit of six case-insentive characters. Adam Thornton wrote a Perl > script[2] that successfully does this for Frotz 2.32. The Frotz codebase > has evolved past what was done there and so 2.50 no longer works with > Adam's script. So I've been expanding that script into something of my > own, which I call "snavig"[3]. It seems to be gradually working more and > more, but I fear the problem is starting to rapidly diverge because it > still doesn't yield compilable code even on Unix. Does anyone here have > any knowledge of existing tools or techniques to do what I'm trying to do? > > This is part of a project to get Infocom and other Z-machine games running > once again on PDP10 mainframes, either real or emulated. First up is to > get the bare minimum of a current Z-machine emulator running on TOPS20. > Then we can work on screen-handling, a disk pager[4], and porting to other > PDP10 operating systems. I'm hoping that this will lead to fun exhibits > wherever PDP10s are displayed in museum or faire settings. > > > [1] https://gitlab.com/DavidGriffith/frotz > [2] https://github.com/athornton/gnusto-frotz-tops20 > [3] Change an objects shape. > [4] Infocom's Z-machine emulators paged zcode from disk, but Frotz simply > sucks the whole zcode file into memory. > > > -- > David Griffith > d...@661.org > > A: Because it fouls the order in which people normally read text. > Q: Why is top-posting such a bad thing? > A: Top-posting. > Q: What is the most annoying thing in e-mail? >