On Tue, Feb 23, 2016 at 12:38 AM, Richard Loken <rllo...@telus.net> wrote: > On Mon, 22 Feb 2016, Mouse wrote: > >>> Computer games require all you can give them [...] >> >> Only if your idea of "games" is "slick-looking realtime 3D-rendering >> games". There are lots of games that work perfectly well on 3100-class >> (and even slower) machines, such as roguelikes (rogue, larn, hack, >> etc), text adventures (ADVENT, DUNGEON, etc), phantasia, Seahaven, >> Klondike...the list is long. > > But those are Computer Games! Not computer games. It is a long time > since I have played rogue.
I've been meaning to ask this question since I started cleaning up terminals this year... what are some favorites? Some of the obvious classics are: Adventure Zork (and anything else on a Zmachine) Scott Adams Adventures Wumpus Anything in Dave Ahl's "101 BASIC Computing Games" Empire Star Trek rogue/hack Larn/Ularn But what are some other favorites? I've been running a monthly "retrogaming night" at our Makerspace and so far have brought out a C-64, a PPC Mac, and an 8032 PET. I'm looking to add a PDP-8 (via Oscar Vermuelen's PiDP-8, for portability) and (at first) a simh RT-11 box and/or VAX running VMS, though I have plenty of real DEC gear - it's a matter of transport and storage space). I have a VT220 and an IBM 3101 (very VT52-like with a working terminfo entry) already on site and can add additional terminals if this becomes popular (I may drag in a VT52 just for the excuse to clean one up). I have the Commodore end pretty well covered. I'm looking for suggestions for 80x24 text games that can be played on an ANSI (VT100) terminal and especially non-ANSI (VT52 or that IBM 3101) on Unix/Linux, VMS, and RT-11. So in general, anything that uses curses or direct ANSI sequences or just spews text to a glass tty. -ethan