On Mon, Feb 22, 2016 at 8:55 PM, drlegendre . <drlegen...@gmail.com> wrote:
> Pardon this.. > > One thing I forgot to mention, is copy protection. As far as I'm aware, > none of the cross-platform suites (like OpenCBM) support copying protected > discs. > > You may find that they can do an end-run around certain techniques, but in > general, it's just not supported. If your games aren't already 'cracked', > then that's another issue in and of itself. > > On Mon, Feb 22, 2016 at 7:53 PM, drlegendre . <drlegen...@gmail.com> > wrote: > > > I do a fair amount of cross-C64 work, but all of it's on Linux.. here's > > what I can tell you, much of which applies to MS/Win as well. > > > <snip> > > > > If you have one of the SD-based systems, simply copy over the image to > the > > SD and you're good! I don't use SD card, just original 1541 & floppies, > so > > wouldn't have much help for that end of the process. But I'm sure it's > very > > well documented by the vendor of the SD-card drive hardware - right? =) > > > > If you have uIEC it's a piece of cake. (my earlier email I made a typo, it's NOT "iUEC") Here is the d64 editor I used http://www.vintagecomputer.net/commodore/64/d64editor/ -- @ BillDeg: Web: vintagecomputer.net Twitter: @billdeg <https://twitter.com/billdeg> Youtube: @billdeg <https://www.youtube.com/user/billdeg> Unauthorized Bio <http://www.vintagecomputer.net/readme.cfm>