On Tue, Dec 22, 2015, Mike wrote: > IN Qbasic there is a SLEEP command as in... > > 10 PRINT " HELLO WHAT IS YOUR NAME? " PNAME$ > 20 CLS > 20 SLEEP=10 <----PAUSE FOR 10 SECONDS > 30 PRINT "HELLO" PNAME$ "yOUR STARTING A ADVENTURE THAT WILL TAKE YOU > THROUGH THE" > 40 PRINT "MISTY MOUNTAINS " > ============================================================= > > How would the sleep function work in basic I have tryed 10 sleeo=10, 10 > "sleep=5" its not working...
You have to make a loop that will last a certain amount of time. A common thing was to say something like 20 FOR I=0 TO 100:NEXT -- varying the number after TO to produce a different length of delay. Commodore BASIC is slow, but I'm sure a loop from 0 to 100 won't take anywhere near 10 seconds; you can play around with it. The more complex and more accurate way was to use the TI and TI$ variables to actually count off a given amount of time. If I remember correctly, for 10 seconds it would be like this: 20 TI$="000000" 21 IF TI<(10*60) THEN 21 TI$ is a string that refers to the current system time (time since poweron); the first two digits are hour, the second pair minutes, the last two seconds. TI is a closely-related one that returns the number of jiffies (1/60-second slices) in the system time. 10*60 converts jiffies to seconds. But I wouldn't impose this artificial wait; I certainly wouldn't want to play a game that did that. Maybe you're just trying to make it more period-correct by emulating 1541 loading times, in which case the delay should be much longer ;) -- Eric Christopherson