> On May 23, 2015, at 08:35, Chris Osborn <fozzt...@fozztexx.com> wrote:
> 
> 
> On May 23, 2015, at 8:24 AM, Mark J. Blair <n...@nf6x.net> wrote:
> 
>> In the middle will be some FPGA to perform any necessary magic. I've been 
>> looking at a prohibitively expensive ($115) one that has enough dual-port 
>> RAM blocks to support a frame buffer.
> 
> Are you on the CoCo mailing list? Have you seen the RGB2VGA by Luis Antoniosi 
> (CoCoDemus)? I know at one point he had been tinkering with making it support 
> composite from the Apple II. It’s semi open-source, I think there are 2 
> versions and the latest version is currently all closed source.
> 
> https://sites.google.com/site/tandycocoloco/rgb2vga


I'm on the list, but it's so high-volume that I rarely read it. I'll look at 
the RGB2VGA board to see if I might learn anything from it. His mention of a 
line buffer is already my "Oh, duh!" moment about how to use cheaper external 
SDRAM instead of on-FPGA dual-port memories for the frame buffer. The dual-port 
memories are very convenient, but having enough to form a frame buffer pushes 
the design up into over-$100 FPGAs.


> On May 23, 2015, at 08:36, Fred Cisin <ci...@xenosoft.com> wrote:
> Where are you located?
> Would you like some of the REAL monitors?

I'm in Riverside, CA, but I already have enough real monitors. :)


> On May 23, 2015, at 08:45, wulfman <wulf...@wulfman.com> wrote:
> 
> maybe this will do ?
> 
> http://www.ebay.com/itm/GBS-8220-RGB-CGA-EGA-YUV-to-VGA-ARCADE-VIDEO-CONVERTER-BOARD-Latest-Software-/120967105011?ssPageName=ADME:B:FSEL:US:1123
> 

It's similar, but probably not right for this application. It outputs VGA, 
which is already obsolescent, at a maximum resolution of 1360x768. The goal of 
this project is to drive modern 16:9 monitors and TVs at 1080p, over HDMI. I 
believe that board on eBay is intended for replacing monitors in coin-op video 
games, which generally have very different video hardware compared to vintage 
8-bit home computers. Has anybody tried this board with home computers that are 
known to be troublesome with modern displays? I'm at least interested in seeing 
how they got the price down to $40, and whether anything in their solution 
might be usable for this application without being able to read Chinese 
datasheets. :)


On May 23, 2015, at 08:59, Jochen Kunz <jk...@unixag-kl.fh-kl.de> wrote:

> Am 23.05.15 um 17:24 schrieb Mark J. Blair:
>> In the middle will be some FPGA to perform any necessary magic.
> What about the analogy of Software Defined Radio:
> Use only as much electronics as minimal necessary to get the input
> signal digitized by a high speed ADC.

I initially considered using SDR techniques for the TV demodulation. Using an 
off-the-shelf TV tuner IC would probably be much cheaper than building an 
appropriate RF front end from scratch, though if it outputs an IF instead of 
baseband then SDR techniques might still be the cheapest way to extract the 
video baseband, since the design would have a couple of ADCs in it in any case 
to handle Y/C from a C64. Don't want the ADCs to be too expensive, though...

> Maybe some cheap DVB-T USB thing
> can be abused for the ADC part. Do the processing in software on a
> "normal" computer. (PeeCee, some ARM single board thing.)
> Disadvantage:
> - needs extra PeeCee / ARM-SBC for processing.
> - No obscure FPGA magic needed.

+ Latency

I think that's a non-starter due to latency. I can't imagine the overall 
latency being lower than several video frames, and that would be a killer for 
games. If it could work with sufficiently low latency, then using something 
like a Raspberry Pi or Beaglebone Black instead of a PC could lower the price 
and make it more stand-aloney.



-- 
Mark J. Blair, NF6X <n...@nf6x.net>
http://www.nf6x.net/

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