sure – squinting (for cross-eyed stereo) is easier.
to exploit cross-eyed stereo (for example in pymol):-
place your screen (preferably with a nice wide aspect ratio) a comfortable 
distance from and perpendicular to your eyes so that things are nicely in 
focus. then start to squint so that the images move together – they will of 
course be out of focus. squint further until the images coincide. the vertical 
coincidence is important: adjust it by angling your head slightly in each 
direction. when the images coincide, just keep looking for a few seconds, 
perhaps playing with the positions a bit. suddenly your brain will notice that 
stereoscopic information is available and - hey presto! – your eyes snap into 
focus. if you've never done this before, it might take a couple of minutes to 
work. when it does, you will look rather silly – but what's new?
jon

Von: CCP4 bulletin board <CCP4BB@JISCMAIL.AC.UK> Im Auftrag von Goldman, Adrian
Gesendet: Donnerstag, 27. Februar 2025 14:14
An: CCP4BB@JISCMAIL.AC.UK
Betreff: Re: [ccp4bb] [ccp4bb] 3D/Stereoscopic hardware options in 2025?

Hi,

1) I agree with Richard - wall-eyed stereo is easy as long as the width of the 
images is about that of your eyes (6-7 cm or so). But to make your eyes go 
outward - now that’s a trick.  That’s why I uses mirrors and glasses, so I can 
do wall-eyed stereo over the width of the monitor.

2) we don’t have to worry about it - chatGPT has solved the protein folding 
problem -  right ;)?

Adrian




On 27 Feb 2025, at 14:57, Richard Alan Engh 
<0001053f39af3698-dmarc-requ...@jiscmail.ac.uk<mailto:0001053f39af3698-dmarc-requ...@jiscmail.ac.uk>>
 wrote:

Hi everyone,

I have been using wall-eyed stereo for most of my life, including childhood 
when I would relax my eyes to superimpose the candles on either side of church 
altars to see them take strange depth patterns. Same with ceiling lights or 
mosquito netting. The stereo images in my first organic chemistry textbook 
(Streiwieser & Heathcock) were then a real "eye-opening" experience!

Two points here:
1) Wall-eyed viewing doesn't have to be too painful, it's just a bit of trick 
to learn to decouple focussing from the relative eye angles. But I do have to 
have the window pretty narrow on computer screens, so that's a reason to use 
mirrors, lenses, or stereo glasses.
2) I cannot understand why there is not more demand for stereo. The experience 
is simply a sudden understanding of the 3D scene. Naively, two images can 
maximally double the information content, and because the images must be highly 
correlated it is really much less. But the perception (useful information) 
increase is much more. Try playing table tennis without stereo vision.

So I asked ChatGPT to quantify this. An excerpt of the info regarding 
perception:

------------------------------------------------------------

  *   Monocular image: Contains only (x, y) spatial information for each pixel.
  *   Stereo image: Allows reconstruction of (x, y, z) coordinates.
If we assume uniform information density, adding the third dimension increases 
the available information by a factor of:
Area of a 2D projectionVolume of a 3D space​∼depth resolution
For an intuitive example, if we represent a table tennis scene in 2D as a 
1920×1080 pixel image, it has about 2 million pixels. If stereo vision lets us 
resolve depth into, say, 256 discrete levels, then the effective number of 
distinguishable spatial points increases to:
1920×1080×256=552,960,000
This suggests an increase of two orders of magnitude (~100x), not just 2x.
2. Shannon Entropy Perspective
A rough estimate from studies in stereo vision compression suggests that while 
the pixel-level entropy gain is about 30-50%, the semantic information gain 
(useful scene understanding) is closer to 10×–100×, depending on the scene 
complexity.

------------------------------------------------------------

Maybe there is a way to get younger people excited about stereo viewing and 
keep simple systems working...


-Rick




________________________________
From: CCP4 bulletin board <CCP4BB@JISCMAIL.AC.UK<mailto:CCP4BB@JISCMAIL.AC.UK>> 
on behalf of Dirk Kostrewa <dirk.kostr...@lmu.de<mailto:dirk.kostr...@lmu.de>>
Sent: Thursday, February 27, 2025 13:01
To: CCP4BB@JISCMAIL.AC.UK<mailto:CCP4BB@JISCMAIL.AC.UK> 
<CCP4BB@JISCMAIL.AC.UK<mailto:CCP4BB@JISCMAIL.AC.UK>>
Subject: Re: [ccp4bb] AW: [ccp4bb] 3D/Stereoscopic hardware options in 2025?


You don't often get email from 
dirk.kostr...@lmu.de<mailto:dirk.kostr...@lmu.de>. Learn why this is 
important<https://aka.ms/LearnAboutSenderIdentification>

Dear all,
you can get quad-buffered 3D stereo working under Linux with Nvidia emitter and 
glasses and a more recent Nvidia graphics card if the card supports the 
separate Nvidia bracket with the 3-pin mini-DIN socket, required to connect the 
emitter.
However, more recent Nvidia drivers recognize the emitter (green light on it), 
but fail to activate it upon switching to 3D stereo! The reason is a bug, that 
Nvidia introduced with driver 530 (see bug 
report<https://forums.developer.nvidia.com/t/3d-vision-bug-in-530-30-02/248188>;
 there might come a future driver 570 without that bug). In order to get Nvidia 
3D stereo working, I had to install driver 525 via the CUDA 12.0.1 repository 
(see CUDA toolkit archive download site for 
12.0.1<https://developer.nvidia.com/cuda-12-0-1-download-archive>). I've also 
tried the stand-alone Nvidia-run-file installer for driver 525, but this didn't 
work. The xorg configuration file requires the usual 'Option "Stereo" "10"' 
entry for the Nvidia driver to use the Nvidia emitter. The main problem is 
probably to still get a monitor that supports Nvidia 3D stereo.
So, I have a workstation under Rocky Linux 8 with an RTX A4000 graphics card 
connected to the 3-pin mini-DIN bracket and functioning Nvidia 3D stereo. 
However in our lab, I am the last one (aka "dinosaur") who uses 3D stereo 😉.
Best regards,
Dirk
On 27.02.25 11:24, Oliver Einsle wrote:
Dear all, Hi Wulf!


I have to get in on this one, because I remember Juan Fontecilla-Camps *very* 
vividly recounting on how every muscle around his eyes hurt after doing cross- 
or wall-eyed stereo for a few hours. Also, the mirror glasses with a wood frame 
and a head strap that we had in some bottom drawer during my PhD time in 
Martinsried are quite reminiscent of an Apple vision pro in terms of long-term 
wearing comfort.


Alternatively, we are still happily running Linux, and with a little effort you 
can get stereo going reasonably well (even if the younglings these days show 
absolutely no interest in using it, btw).


What you need is a stereo-capable graphics card. We are still using approx.. 15 
yr old Quadro FX3700 without much problems. You also need a desktop manager 
that allows to disable the “composite” extension (e.g. KDE) and a Linux driver 
that still has the 3D vision functionality and supports your card. Our current 
solution is to have a few designated Workstations running a recent OpenSuSE 
with KDE, and a patched driver for compatibility between the old card and the 
newer OS. There is some flicker I did not observe in the old days, but the 
system runs smoothly and stably in hardware stereo @120 Hz, both on the Asus 
and with Emitters.


This solution will not last forever, but stereo has become so much more useful 
again when looking at cryo-EM maps, so it would be great to see a viable 
solution coming back.


Best wishes,
Oliver.




From: CCP4 bulletin board <CCP4BB@JISCMAIL.AC.UK><mailto:CCP4BB@JISCMAIL.AC.UK> 
on behalf of "Hughes, Jonathan" 
<jon.hug...@bot3.bio.uni-giessen.de><mailto:jon.hug...@bot3.bio.uni-giessen.de>
Reply to: "Hughes, Jonathan" 
<jon.hug...@bot3.bio.uni-giessen.de><mailto:jon.hug...@bot3.bio.uni-giessen.de>
Date: Thursday, 27. February 2025 at 11:02
To: "CCP4BB@JISCMAIL.AC.UK"<mailto:CCP4BB@JISCMAIL.AC.UK> 
<CCP4BB@JISCMAIL.AC.UK><mailto:CCP4BB@JISCMAIL.AC.UK>
Subject: [ccp4bb] AW: [ccp4bb] 3D/Stereoscopic hardware options in 2025?


isn't the answer simple biology? almost everyone can squint (it's good for your 
eyes, btw), so with a bit of practice you can see structures in 3D with 
"cross-eyed stereo" dual images easily, especially with a wide screen.
cheers
jon


Von: CCP4 bulletin board <CCP4BB@JISCMAIL.AC.UK><mailto:CCP4BB@JISCMAIL.AC.UK> 
Im Auftrag von Goldman, Adrian
Gesendet: Donnerstag, 27. Februar 2025 10:41
An: CCP4BB@JISCMAIL.AC.UK<mailto:CCP4BB@JISCMAIL.AC.UK>
Betreff: Re: [ccp4bb] 3D/Stereoscopic hardware options in 2025?


I went very old school (as in 1970s—1980s) and use side by side either with 
mirror glasses that I put on my face or indeed by making a double mirror system 
like we had at Yale with the ps2. Rather than having a finely machined device 
with anodised black aluminium and glass mirrors, I used cardboard and Mylar. It 
also works :)


Adrian
Sent from my iPhone


On 27 Feb 2025, at 10:49, Pedro Matias 
<mat...@itqb.unl.pt<mailto:mat...@itqb.unl.pt>> wrote:


Hi Wulf,
We never got our NVIDIA 3D to work with Windows 10, only with Windows 7. The 
Windows advantage is that the graphics cards are much cheaper than those for 
Linux.
I believe there is a NVIDIA 3D Vision standalone driver that may work in 
Windows 11.
Alternatively, my suggestion would be to use a PC disconnected from the 
internal institute network and keep running Windows 10 on it. File transfer 
would be a bit of an hassle but workable.
Good luck & best regards,
Pedro
On 27/02/2025 07:05, Blankenfeldt, Wulf wrote:
Dear all,


I have just been shocked by our IT department’s announcement that they will 
force us into migration to Win11 very soon. I know I am a dinosaur, but I still 
use and love my old nvidia Quadro/Asus/shutter glasses combi (over 10 years 
old) for hardware stereo viewing of protein structures under Win10. I am afraid 
that this will simply not work anymore once I have been upgraded, since nvdia 
has disabled hardware stereo in its drivers long time ago.


Personally, I cannot understand how modern structural biology can live without 
it and I would love to still be able view structures in “real” 3D.


I know that the ccp4 community is graphics- and tech-savvy, I am therefore 
asking if you know of any modern day and established/sustainable hardware 
solution for 3D viewing in our favorite programs (Coot, PyMol, …).




Thank you in advance for your advice,




Wulf




Prof. Wulf Blankenfeldt
Struktur und Funktion der Proteine (SFPR)

HZI - Helmholtz-Zentrum für Infektionsforschung GmbH

SCIENCE CAMPUS Braunschweig-Süd
Inhoffenstraße 7, 38124 Braunschweig
Tel. +49 5316181-7000
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