Hi, I'm curious - why every Font needs an own FontDescriptor with Ghostscript, even if it can be assumed to be the same for different character ranges of the same included TTF-file?
I want to have one font (say /F1T0) with WinAnsiEncoding and another one (say /F1T1) that has some other characters of the font included. Both should point to the same binary TrueType-font. With Ghostscript (and only Ghostscript afaik), I've to make two times something like xyz 0 obj << /Type /FontDescriptor ... >> Why? Is there a point in the standard that forbids to use same FontDescriptor dictionary for two different Fonts? Thanks, -Helmar