Warren Ockrassa wrote:
>
>
> I love the new BSG. I really do. It has complex character 
> development
> and a storyline that is mercifully bereft of the "reset button" at
> episode's end. But damn, would it be so hard to not have dumpsters 
> in
> the background when shooting dialogue in some "alien" world's back
> alley?

I have to disagree here.
These are human worlds even if these people are not terrestrials, so 
why not dumpsters, shopping carts, wheels made of rubber, or even 
Doh!, doughnuts?

Watching the show, I see no aliens, I see us.
So if the solutions they use are often identical to solutions we use, 
what of it?

Dumpsters are a design driven by pursuit of efficiency for the purpose 
of garbage collection. Why should we be surprised to see that garbage 
collection is done the same wherever humans live?

I noticed the dumpsters on Caprica. I also saw cars, warehouses, 
streets, military vehicles and what-have-you, and have no doubts you 
might also see port-a-potties.

In the scenes in question, buildings in the background are also 
typical 20th century warehouse/factory construction. Is this also 
problematic for you?
It's not for me. Driving around my town, I can easily find buldings 
built in every decade of the last century, and know of one building 
still standing that was built in the mid 19th century. We have several 
here built in the early 19th century (though they are preservations to 
be quite honest).

OK, having said all that and posed minor questions, let me make a more 
salient point here.
Being involved in construction and having some awareness of the 
"utility" aspects of man made objects, I note that the older a 
building is the more likely it is to have been built with permanancy 
in mind. Newer buildings are constructed with a defined lifespan. In 
those terms, the WTC were temporary constructions as are all "tall" 
buildings built since.(And most before) This trend applies across the 
construction industry to all sorts of installations.
>From this, it should be understood that older buildings tend to stick 
around longer than newer buildings.
So......in the Galactica universe, where the 12 worlds are all 
colonies, this effect would be exagerated. Buildings built soon after 
the establishment of a colony might still be in use over a much longer 
term, even though they are built to a more temporary standard.
This to me, makes the dialogue scenes in front of 50s era warehouses 
more realistic than the scenes where someones idea of futuristic 
settings is edited into the background. Blade Runner is a very good 
example of how the past intrudes into the future to create a sense of 
realism that stays with you.
So why not dumpsters?


xponent
The Loyal Opposition Maru
rob
BTW......do you mind if I blog this? 


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