Thanks for answering all these questions, Alexander. LGTM1

On Monday, June 2, 2025 at 10:56:59 AM UTC-7 Alexander Cooper wrote:

> Thanks Mike. I believe I've made all of the changes requested. 
>
> > Can you update the chromestatus entry with this info (see the "Platform 
> Support Explanation" field)? Thanks.
> Done.
>
>
> > I'm responding to the "Debuggability: None" in your email and 
> chromestatus entry. It sounds like that should be updated to something like 
> "no special needs" or "existing tools cover debugging".
> I believe I've now added a note to the appropriate space on the 
> chromestatus entry.
>
>
> > Thanks, that's helpful for non-WebXR experts. Which of the 3 were 
> already implemented by Meta?
> If I understand correctly the "matchDepthView" and corresponding 
> implementation of XRViewGeometry (transform/projectionMatrix attributes) 
> were implemented by them, or are at least fairly close. I'm not sure if 
> they've done the pause/resume methods yet, but they provided feedback to 
> the shape wrt their runtime. I do think it is unlikely they will implement 
> raw/smooth anytime soon due to the nature of their runtime, but that 
> particular feature is the one that IMO has the least flexibility in naming 
> of the three.
>
> +Rik Cabanier <caban...@gmail.com> (of Meta who has commented on WebXR 
> launches in the past) in case he can add any additional context here.
>
> On Mon, Jun 2, 2025 at 5:16 AM Mike Taylor <miketa...@chromium.org> wrote:
>
>> On 5/30/25 12:47 PM, Alex Cooper wrote:
>>
>> > Can you say more why you think a TAG review isn't applicable here? I 
>> see that TAG has reviewed a number of WebXR features in the past: 
>> https://github.com/search?q=repo%3Aw3ctag%2Fdesign-reviews+webxr&type=issues
>>
>> They have. By and large this is collectively 3 small updates to an 
>> existing API that either follows the established patterns of the API and/or 
>> are small enough features that can't really be done in another way. 
>> Furthermore, there was already fairly substantial cross-vendor iteration on 
>> this. Finally, it is my understanding that several of these items have also 
>> already been implemented in the Meta Quest browser.
>>
>> Thanks, that's helpful for non-WebXR experts. Which of the 3 were already 
>> implemented by Meta?
>>
>>
>> > Could we file a position request at 
>> https://github.com/WebKit/standards-positions/, and let them know we're 
>> proposing to ship this? Or maybe it makes more sense to add a comment to 
>> https://github.com/WebKit/standards-positions/issues/155 - I'll leave 
>> that up to you.
>> We've typically been filing new issues. For what it's worth, the bulk of 
>> the Depth API *is* shipped. This particular chromestatus is about the three 
>> incremental features to allow for improved performance knobs to be exposed 
>> to developers. I went ahead and filed the issue for the overall API here 
>> though: https://github.com/WebKit/standards-positions/issues/503
>>
>> Thank you. And by "this" I'm referring the 3 updates you're proposing to 
>> ship.
>>
>>
>> > I would assume remote debugging with DevTools works here, is that 
>> correct?
>> I'm not sure what you mean? You can access all of the methods etc. via 
>> the DevTools as with any API. We didn't do anything special to enable 
>> debugging scenarios, but also nothing that would block default tooling from 
>> working.
>>
>> I'm responding to the "Debuggability: None" in your email and 
>> chromestatus entry. It sounds like that should be updated to something like 
>> "no special needs" or "existing tools cover debugging".
>>
>>
>> > Can you say more? I'm guessing just Android, but would be good to 
>> confirm.
>> Technically OpenXR (one of the WebXR backends) *does* run on Windows; but 
>> I know of no runtimes that expose the extensions we'd need there. So while 
>> technically the features are supported on Windows and Android, functionally 
>> they will only work on Android.
>>
>> Can you update the chromestatus entry with this info (see the "Platform 
>> Support Explanation" field)? Thanks.
>>
>>
>> On Fri, May 30, 2025 at 6:30 AM Mike Taylor <miketa...@chromium.org> 
>> wrote:
>>
>>>
>>> On 5/22/25 1:45 PM, Chromestatus wrote:
>>>
>>> Contact emails alcoo...@chromium.org 
>>>
>>> Explainer 
>>> https://github.com/immersive-web/depth-sensing/blob/main/explainer.md 
>>>
>>> Specification https://immersive-web.github.io/depth-sensing 
>>>
>>> Design docs 
>>>
>>> https://docs.google.com/document/d/1Nx3hCHqq8UZ6E1nxctmkr6BBQKwf3AgIai7WVsQ_nUM/edit?usp=sharing
>>>  
>>>
>>> Summary 
>>>
>>> Exposes several new mechanisms to customize the behavior of the depth 
>>> sensing feature within a WebXR session, with the goal of improving the 
>>> performance of the generation or consumption of the depth buffer. The key 
>>> mechanisms exposed are: the ability to request the raw or smooth depth 
>>> buffer, the ability to request that the runtime stop or resume providing 
>>> the depth buffer, and the ability to expose a depth buffer that does not 
>>> align with the user's view exactly, so that the user agent does not need to 
>>> perform unnecessary re-projections every frame.
>>>
>>>
>>> Blink component Blink>WebXR 
>>> <https://issues.chromium.org/issues?q=customfield1222907:%22Blink%3EWebXR%22>
>>>  
>>>
>>> TAG review Cumulatively there are three changes represented by this 
>>> feature. All of which are small, cannot really feasibly be done in a 
>>> different way and went through multiple rounds of cross-vendor discussion 
>>> in the Immersive Web Working Group. Several of them have already been 
>>> implemented by Meta, who have begun updating several of the well-known 
>>> libraries (e.g. THREE.js) to consume this new API shape. Great care was 
>>> taken to ensure that existing users of the API can also continue to use the 
>>> API as it was originally launched with zero impact from these new features. 
>>> They purely provide additive performance improvements to the pages. 
>>>
>>> TAG review status Not applicable 
>>>
>>> Can you say more why you think a TAG review isn't applicable here? I see 
>>> that TAG has reviewed a number of WebXR features in the past: 
>>> https://github.com/search?q=repo%3Aw3ctag%2Fdesign-reviews+webxr&type=issues
>>>
>>>
>>> Risks 
>>>
>>>
>>> Interoperability and Compatibility 
>>>
>>> These features have been designed to work in a backwards compatible way. 
>>> Sites have to explicitly opt-in to receive any of this new behavior. 
>>>
>>>
>>> *Gecko*: Defer (
>>> https://github.com/mozilla/standards-positions/issues/487) 
>>>
>>> *WebKit*: No signal (
>>> https://lists.webkit.org/pipermail/webkit-dev/2021-February/031695.html) 
>>>
>>>
>>> Could we file a position request at 
>>> https://github.com/WebKit/standards-positions/, and let them know we're 
>>> proposing to ship this? Or maybe it makes more sense to add a comment to 
>>> https://github.com/WebKit/standards-positions/issues/155 - I'll leave 
>>> that up to you.
>>>
>>>
>>> *Web developers*: Strongly positive Many of these changes have been 
>>> asked for by other developers 
>>>
>>> *Other signals*: Feature changes were developed in collaboration with 
>>> Meta in the Immersive Web Working Group to address their needs as well. 
>>>
>>> WebView application risks 
>>>
>>> Does this intent deprecate or change behavior of existing APIs, such 
>>> that it has potentially high risk for Android WebView-based applications?
>>>
>>> None
>>>
>>>
>>> Debuggability 
>>>
>>> None
>>>
>>> I would assume remote debugging with DevTools works here, is that 
>>> correct?
>>>
>>>
>>>
>>> Will this feature be supported on all six Blink platforms (Windows, Mac, 
>>> Linux, ChromeOS, Android, and Android WebView)? No 
>>>
>>> Can you say more? I'm guessing just Android, but would be good to 
>>> confirm.
>>>
>>>
>>> Is this feature fully tested by web-platform-tests 
>>> <https://chromium.googlesource.com/chromium/src/+/main/docs/testing/web_platform_tests.md>
>>> ? Yes 
>>>
>>>
>>> https://wpt.fyi/results/webxr/depth-sensing?label=experimental&label=master&aligned
>>>
>>>
>>> Flag name on about://flags webxr-depth-performance 
>>>
>>> Finch feature name WebXRDepthPerformance 
>>>
>>> Rollout plan Will ship enabled for all users 
>>>
>>> Requires code in //chrome? False 
>>>
>>> Tracking bug https://bugs.chromium.org/410607163 
>>>
>>> Availability expectation Due to hardware restrictions certain features 
>>> may only be available on Chrome for the Forseeable future, but the rest are 
>>> either already implemented or should be implemented relatively soon by 
>>> Meta. 
>>>
>>> Adoption expectation THREE.js has already received updates for some of 
>>> these features, and I have had developers explicitly ask for the rest of 
>>> the features. 
>>>
>>> Sample links 
>>>
>>> https://immersive-web.github.io/webxr-samples/layers-samples/proj-multiview-occlusion.html
>>>  
>>>
>>> https://immersive-web.github.io/webxr-samples/proposals/phone-ar-depth-gpu.html
>>>  
>>>
>>> https://immersive-web.github.io/webxr-samples/proposals/phone-ar-depth.html 
>>>
>>> Estimated milestones 
>>> Shipping on Android 139 
>>>
>>> Anticipated spec changes 
>>>
>>> Open questions about a feature may be a source of future web compat or 
>>> interop issues. Please list open issues (e.g. links to known github issues 
>>> in the project for the feature specification) whose resolution may 
>>> introduce web compat/interop risk (e.g., changing to naming or structure of 
>>> the API in a non-backward-compatible way).
>>> None 
>>>
>>> Link to entry on the Chrome Platform Status 
>>> https://chromestatus.com/feature/5074096916004864?gate=5204438167584768 
>>>
>>> Links to previous Intent discussions Intent to Prototype: 
>>> https://groups.google.com/a/chromium.org/d/msgid/blink-dev/67fd96b4.170a0220.424d3.03b0.GAE%40google.com
>>>  
>>>
>>>
>>> This intent message was generated by Chrome Platform Status 
>>> <https://chromestatus.com>. 
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