Thanks Mike. I believe I've made all of the changes requested.

> Can you update the chromestatus entry with this info (see the "Platform
Support Explanation" field)? Thanks.
Done.

> I'm responding to the "Debuggability: None" in your email and
chromestatus entry. It sounds like that should be updated to something like
"no special needs" or "existing tools cover debugging".
I believe I've now added a note to the appropriate space on the
chromestatus entry.

> Thanks, that's helpful for non-WebXR experts. Which of the 3 were already
implemented by Meta?
If I understand correctly the "matchDepthView" and corresponding
implementation of XRViewGeometry (transform/projectionMatrix attributes)
were implemented by them, or are at least fairly close. I'm not sure if
they've done the pause/resume methods yet, but they provided feedback to
the shape wrt their runtime. I do think it is unlikely they will implement
raw/smooth anytime soon due to the nature of their runtime, but that
particular feature is the one that IMO has the least flexibility in naming
of the three.

+Rik Cabanier <caban...@gmail.com> (of Meta who has commented on WebXR
launches in the past) in case he can add any additional context here.

On Mon, Jun 2, 2025 at 5:16 AM Mike Taylor <miketa...@chromium.org> wrote:

> On 5/30/25 12:47 PM, Alex Cooper wrote:
>
> > Can you say more why you think a TAG review isn't applicable here? I see
> that TAG has reviewed a number of WebXR features in the past:
> https://github.com/search?q=repo%3Aw3ctag%2Fdesign-reviews+webxr&type=issues
>
> They have. By and large this is collectively 3 small updates to an
> existing API that either follows the established patterns of the API and/or
> are small enough features that can't really be done in another way.
> Furthermore, there was already fairly substantial cross-vendor iteration on
> this. Finally, it is my understanding that several of these items have also
> already been implemented in the Meta Quest browser.
>
> Thanks, that's helpful for non-WebXR experts. Which of the 3 were already
> implemented by Meta?
>
>
> > Could we file a position request at
> https://github.com/WebKit/standards-positions/, and let them know we're
> proposing to ship this? Or maybe it makes more sense to add a comment to
> https://github.com/WebKit/standards-positions/issues/155 - I'll leave
> that up to you.
> We've typically been filing new issues. For what it's worth, the bulk of
> the Depth API *is* shipped. This particular chromestatus is about the three
> incremental features to allow for improved performance knobs to be exposed
> to developers. I went ahead and filed the issue for the overall API here
> though: https://github.com/WebKit/standards-positions/issues/503
>
> Thank you. And by "this" I'm referring the 3 updates you're proposing to
> ship.
>
>
> > I would assume remote debugging with DevTools works here, is that
> correct?
> I'm not sure what you mean? You can access all of the methods etc. via the
> DevTools as with any API. We didn't do anything special to enable debugging
> scenarios, but also nothing that would block default tooling from working.
>
> I'm responding to the "Debuggability: None" in your email and chromestatus
> entry. It sounds like that should be updated to something like "no special
> needs" or "existing tools cover debugging".
>
>
> > Can you say more? I'm guessing just Android, but would be good to
> confirm.
> Technically OpenXR (one of the WebXR backends) *does* run on Windows; but
> I know of no runtimes that expose the extensions we'd need there. So while
> technically the features are supported on Windows and Android, functionally
> they will only work on Android.
>
> Can you update the chromestatus entry with this info (see the "Platform
> Support Explanation" field)? Thanks.
>
>
> On Fri, May 30, 2025 at 6:30 AM Mike Taylor <miketa...@chromium.org>
> wrote:
>
>>
>> On 5/22/25 1:45 PM, Chromestatus wrote:
>>
>> Contact emails alcoo...@chromium.org
>>
>> Explainer
>> https://github.com/immersive-web/depth-sensing/blob/main/explainer.md
>>
>> Specification https://immersive-web.github.io/depth-sensing
>>
>> Design docs
>>
>> https://docs.google.com/document/d/1Nx3hCHqq8UZ6E1nxctmkr6BBQKwf3AgIai7WVsQ_nUM/edit?usp=sharing
>>
>> Summary
>>
>> Exposes several new mechanisms to customize the behavior of the depth
>> sensing feature within a WebXR session, with the goal of improving the
>> performance of the generation or consumption of the depth buffer. The key
>> mechanisms exposed are: the ability to request the raw or smooth depth
>> buffer, the ability to request that the runtime stop or resume providing
>> the depth buffer, and the ability to expose a depth buffer that does not
>> align with the user's view exactly, so that the user agent does not need to
>> perform unnecessary re-projections every frame.
>>
>>
>> Blink component Blink>WebXR
>> <https://issues.chromium.org/issues?q=customfield1222907:%22Blink%3EWebXR%22>
>>
>> TAG review Cumulatively there are three changes represented by this
>> feature. All of which are small, cannot really feasibly be done in a
>> different way and went through multiple rounds of cross-vendor discussion
>> in the Immersive Web Working Group. Several of them have already been
>> implemented by Meta, who have begun updating several of the well-known
>> libraries (e.g. THREE.js) to consume this new API shape. Great care was
>> taken to ensure that existing users of the API can also continue to use the
>> API as it was originally launched with zero impact from these new features.
>> They purely provide additive performance improvements to the pages.
>>
>> TAG review status Not applicable
>>
>> Can you say more why you think a TAG review isn't applicable here? I see
>> that TAG has reviewed a number of WebXR features in the past:
>> https://github.com/search?q=repo%3Aw3ctag%2Fdesign-reviews+webxr&type=issues
>>
>>
>> Risks
>>
>>
>> Interoperability and Compatibility
>>
>> These features have been designed to work in a backwards compatible way.
>> Sites have to explicitly opt-in to receive any of this new behavior.
>>
>>
>> *Gecko*: Defer (https://github.com/mozilla/standards-positions/issues/487)
>>
>>
>> *WebKit*: No signal (
>> https://lists.webkit.org/pipermail/webkit-dev/2021-February/031695.html)
>>
>> Could we file a position request at
>> https://github.com/WebKit/standards-positions/, and let them know we're
>> proposing to ship this? Or maybe it makes more sense to add a comment to
>> https://github.com/WebKit/standards-positions/issues/155 - I'll leave
>> that up to you.
>>
>>
>> *Web developers*: Strongly positive Many of these changes have been
>> asked for by other developers
>>
>> *Other signals*: Feature changes were developed in collaboration with
>> Meta in the Immersive Web Working Group to address their needs as well.
>>
>> WebView application risks
>>
>> Does this intent deprecate or change behavior of existing APIs, such that
>> it has potentially high risk for Android WebView-based applications?
>>
>> None
>>
>>
>> Debuggability
>>
>> None
>>
>> I would assume remote debugging with DevTools works here, is that correct?
>>
>>
>>
>> Will this feature be supported on all six Blink platforms (Windows, Mac,
>> Linux, ChromeOS, Android, and Android WebView)? No
>>
>> Can you say more? I'm guessing just Android, but would be good to confirm.
>>
>>
>> Is this feature fully tested by web-platform-tests
>> <https://chromium.googlesource.com/chromium/src/+/main/docs/testing/web_platform_tests.md>
>> ? Yes
>>
>>
>> https://wpt.fyi/results/webxr/depth-sensing?label=experimental&label=master&aligned
>>
>>
>> Flag name on about://flags webxr-depth-performance
>>
>> Finch feature name WebXRDepthPerformance
>>
>> Rollout plan Will ship enabled for all users
>>
>> Requires code in //chrome? False
>>
>> Tracking bug https://bugs.chromium.org/410607163
>>
>> Availability expectation Due to hardware restrictions certain features
>> may only be available on Chrome for the Forseeable future, but the rest are
>> either already implemented or should be implemented relatively soon by
>> Meta.
>>
>> Adoption expectation THREE.js has already received updates for some of
>> these features, and I have had developers explicitly ask for the rest of
>> the features.
>>
>> Sample links
>>
>> https://immersive-web.github.io/webxr-samples/layers-samples/proj-multiview-occlusion.html
>>
>> https://immersive-web.github.io/webxr-samples/proposals/phone-ar-depth-gpu.html
>>
>> https://immersive-web.github.io/webxr-samples/proposals/phone-ar-depth.html
>>
>> Estimated milestones
>> Shipping on Android 139
>>
>> Anticipated spec changes
>>
>> Open questions about a feature may be a source of future web compat or
>> interop issues. Please list open issues (e.g. links to known github issues
>> in the project for the feature specification) whose resolution may
>> introduce web compat/interop risk (e.g., changing to naming or structure of
>> the API in a non-backward-compatible way).
>> None
>>
>> Link to entry on the Chrome Platform Status
>> https://chromestatus.com/feature/5074096916004864?gate=5204438167584768
>>
>> Links to previous Intent discussions Intent to Prototype:
>> https://groups.google.com/a/chromium.org/d/msgid/blink-dev/67fd96b4.170a0220.424d3.03b0.GAE%40google.com
>>
>>
>> This intent message was generated by Chrome Platform Status
>> <https://chromestatus.com>.
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