It always seems to strike just as I'm concentrating on hitting snipers
in the woods, and I have to play in arcade mode for the ammo factor as
usually the ammo dump goes boom! :)
On 16/06/2019 16:08, john wrote:
In my experience, missiles have actually been incapable of hitting
that artillery (they just fly over it). The only way I've found that
may possibly kill one (there's no real way to tell if it's dead beyond
points in arcade mode, and since we don't know how many there are, no
way to tell if you got them all) is to hammer it with shells and
machinegun fire (standard shells can land on the gun if you set the
range carefully). Even on the easiest difficulty, "killing" a single
gun can take dozens of shells on target. After hitting send here I'll
fire up the game and really run some tests, and post back with my
results.
All this said, in a practical sense, your best bet is to defend
against it as best you can, and hope it doesn't kill your friendly
tanks before you can make it out of the area.
--------------------------------------------------
From: "Phil Vlasak" <[email protected]>
Sent: Sunday, June 16, 2019 9:49 AM
To: <[email protected]>
Subject: Re: [blind-gamers] help needed with GMA Tank Commander
the moving artillery on that level can be attacked or defended
against in two ways.
spoiler
space.
The moving artillery does not stand still but moves back and forth,
so firing at it will likely miss.
I stock up on cruise missiles, which will destroy tanks and moving
artillery in a larger radius, then fire one to the left then to the
right of the location the moving artillery last fired. .
Meanwhile I turn on the smoke for defensive purposes.
On 6/16/2019 8:19 AM, john wrote:
That artillery is definitely the single worst part of the game. It
cannot to my knowledge be truly destroyed, even if you hammer on it
for an extended period (i.e: don't bother trying).
General strategy is (if you don't want spoilers stop here):
When entering the sector, approach the first row of woods. For all
troops, use your machine gun (shells are both overkill and difficult
to aim). The troops are in groups of four or five, so if you hit
one, fire a few more times until you hear them stop dying.
Once you clear out the first several batches of them, you can either
enter the first row of woods and use them as cover to clean the
second, or just drive down the road towards the bridges eliminating
troops as they show up.
Somewhat confusingly, the second bridge is the left hand one.
Good luck!
--------------------------------------------------
From: "lori duncan" <[email protected]>
Sent: Sunday, June 16, 2019 3:39 AM
To: <[email protected]>
Subject: [blind-gamers] help needed with GMA Tank Commander
Hi I was wondering if anyone could please give me some tips on how
to pass the first part of sector 5 of GTC, the part before the
bridge? I accidentally destroyed one of the bridges and went over
what I thought was the other bridge, but fell through it, so I must
have tried to cross the broken one.
Where I'm struggling is with the artillary, as when I'm trying to
kill the snipers hiding in the woods I'm finding it hard switching
quickly between the intercepters and the shells or my machine gunn
fast enough, and sometimes it's almost as though the game freezes
while the artillary's misile is in mid air, so it's not giving me a
lot of time to shoot back or fire my intercepter. Is there a way
to turn off that mobile thing, or enable training mode so he stays
in 1 place until I'm used to the sector layout?
Does anyone have the invisability cheat code? I don't usually like
cheating, but it'd be handy to be invisible while taking stock of
my surroundings.
Thanks from Lori.
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