The update was a dark room pro and though I also have that on my phone
I'm playing a dark room since I started that one first.

On Tue, 4 Dec 2018, Paul Lemm wrote:

> Date: Tue, 4 Dec 2018 14:12:34
> From: Paul Lemm <[email protected]>
> Reply-To: [email protected]
> To: [email protected]
> Subject: Re: [blind-gamers] the ensign
>
>
> Hi dark
>
> I agree it?s a good game and worth the persevering with, I think it does a 
> good job of filling the back story to a dark room really nicely , I also like 
> the bit once completed where you get to listen to the videos from the 
> developer talking about the game and why he built it the way he did. I think 
> of the two games although they are both good I think my favourite is still a 
> dark room, I vaguely remember someone saying there had been an update to a 
> dark room, not sure what if anything was added at that stage, but I think I 
> might give both games another go.
>
> Paul
>
> -----Original Message-----
> From: [email protected] <[email protected]> On Behalf Of Luke Hewitt
> Sent: 03 December 2018 18:36
> To: [email protected]
> Subject: Re: [blind-gamers] the ensign
>
> Hi.
>
>
> If I remember rightly,  whether you get upgrades is attached to how often you 
> die, as is the health of one particularly brutal enemy.
>
> As Paul said the game is meant to be harsh and need you to die a while, 
> however the later game is awesome and has some fantastic systems as well as 
> lots to explore and some really difficult moral choices.
>
> I  really enjoyed it myself and intend to play it again when I have some time.
>
>
> All the best,
>
>
> Dark.
>
> On 03/12/2018 14:52, Jude DaShiell wrote:
> > I start out with the same equipment after dying with no upgrades.  Once
> > I cleared the tannery and got upgrades then died after those upgrades
> > and none of those upgrades were available in the next life.
> >
> > On Mon, 3 Dec 2018, Paul Lemm wrote:
> >
> >> Date: Mon, 3 Dec 2018 09:28:04
> >> From: Paul Lemm <[email protected]>
> >> Reply-To: [email protected]
> >> To: [email protected]
> >> Subject: Re: [blind-gamers] the ensign
> >>
> >> Hi Jude,
> >>
> >> Did you continue with the ensign? It is difficult , but its built like that
> >> for a reason, a lot of people give up on it as they keep dyeing. there's a
> >> spoiler below if you're  interested, don't read  any further if you don't
> >> want to know:
> >>
> >> Major Spoiler below:
> >> So I haven't played in a while, but I read an article on the game by the
> >> developer when I did finally complete it, he actually deliberately built 
> >> the
> >> game so you have to die a few times when you first start out and I believe
> >> each time you die you then start  with a little more equipment and more of
> >> the map displayed  also if you refuse the food to start with the game
> >> becomes a lot more difficult to complete as if I remember correctly you
> >> don't then get the compass either. If you enjoyed the dark room though it's
> >> definitely worth persevering  with as it fills some of the backstory around
> >> a dark room, but yeah your right its definitely a brutal game , but it does
> >> get easier as you continue through the game.
> >>
> >> Paul Lemm
> >>
> >> -----Original Message-----
> >> From: [email protected] <[email protected]> On Behalf Of Jude
> >> DaShiell
> >> Sent: 21 November 2018 23:59
> >> To: [email protected]
> >> Subject: [blind-gamers] the ensign
> >>
> >> One of the tricks for playing the ensign is if you clear a location of
> >> enemies, save and close down the game.  Then play later and maybe you
> >> survive clearing out your next combat zone but don't bet the farm on it.
> >>
> >>
> >>
> >> --
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>
>
>
>
>
>
> 
>
>

-- 


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