Hi Damien,
You are right in some of the things that you say, however BGT is no
longer really an option since antivirus software hates games created
in it anyway, and as many others have said, its outdated technology.
So, we have to find other ways.
Unity is a good way however it is not accessible.
So far, the best and easiest we've found is Java Script and it works
well for us.

It is true that Electron is bloated yes, but most users just need to
click the exe file of the application and it will work.

On 5/21/18, QuentinC <[email protected]> wrote:
> Hello,
>
> IF you want to to good js, yes, it's not that easy as it is said to be.
> For sure, asynchronous programming and some basics of functional
> programming are something new that you have to learn. But it is probably
> no harder than well done object-oriented Java, C# and other with all
> their design-pattern and stuff.
>
> Though, note that nesting functions inside nested functions is the old
> way of doing js.
> Nowadays with promises and async/await it's much better and simpler.
>
>
> It's true, you may also be confused because the same programming
> language is used both on client and server side. If you don't pay
> attention, you are going to create big security and/or performance
> wholes. Just keep in mind where your code is going to run and you are fine.
>
>
> About the question of accessibility and screen reader confusion because
> you are in a desktop application looking like a webpage, there, however,
> I agree. As computer scientists or at least power users, we dont have
> any problems with that. But when I see that some people take 3 hours
> just to click next next next to install the playroom, I'm still afraid
> that most blind users aren't ready for the change yet.
> I don't know, though, which one of screen readers or elektron/nwjs still
> ahve to be improved so that most of use become confident about that
> style of apps.
>
>
>
>
> 
>
>

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