Python has numerous issues, not the least of which is its huge amount of overhead and performance. An example: Sound RTS is written in python. Its an awesome game, but anything stressful (large maps) bogs down badly.
-------------------------------------------------- From: "Shaun Everiss" <[email protected]> Sent: Monday, February 19, 2018 21:09 To: <[email protected]> Subject: Re: [blind-gamers] accessible game engine The bgt concepts are quite old made with directx 8 tech. Python seems to be the bgt of the future at least it could be, nvda is after all a python 2 application, and it maybe a python3 one. So if python2 can manage something like a screen reader or python itself then a game should be no problem. On 20/02/2018 12:00 a.m., Rynhardt Kruger wrote: > The BGT argument is one I have scene a few times on this list now. It > seams > what we need then is all the functions of BGT wrapped up in a nice > platform > independent library. It could be written in something like portable C, > with > all the platform dependent stuff in platform specific modules, and > bindings > for different languages generated with Swig or something. Swig is quite > good at generating bindings for many programming languages. > > Note: I'm not volunteering to write it, just want to get the debate going. > Thoughts? > > Rynhardt > > On Sun, Feb 18, 2018 at 5:11 PM, Damien Garwood > <[email protected] >> wrote: >> Hi, >> BGT might come with many conveniences. But it also lacks many others. It >> also isn’t indicative of real world programming. Once you realise BGT’s >> limitations and want to move away from it, it’s much harder to do so >> because you end up relying on it. Especially if you’re a programming >> newbie >> and don’t have a clue how to write audio engines, let alone audio engines >> that can play multiple file types, whether packed or on disk, whether >> encrypted or open. Not to mention keyboard, mouse, joystick support, >> screenreader and SAPI support, timers, pathfinders, combination >> generators >> and calendars. The way I see it, scripting with something like BGT is >> like >> having an overprotective clingy parent that just won’t let go, whereas >> programming something like C++ or Python wants you to bend down and kiss >> its furry rosy smelling derriere before you can get it to work. >> Talking from experience here. >> Cheers. >> Damien. >> >> *From:* Josh Kennedy <[email protected]> >> *Sent:* Sunday, February 18, 2018 2:54 PM >> *To:* [email protected] >> *Subject:* Re: [blind-gamers] accessible game engine >> >> You could use BGT blind game maker toolkit, from BlastBay studios. It's >> free. >> >> >> -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#118818): https://groups.io/g/blind-gamers/message/118818 View All Messages In Topic (14): https://groups.io/g/blind-gamers/topic/11900903 Mute This Topic: https://groups.io/mt/11900903/21656 New Topic: https://groups.io/g/blind-gamers/post Change Your Subscription: https://groups.io/g/blind-gamers/editsub/21656 Group Home: https://groups.io/g/blind-gamers Contact Group Owner: [email protected] Terms of Service: https://groups.io/static/tos Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy -=-=-=-=-=-=-=-=-=-=-=-
