Hi, Even if that were the case, it would still have its audio limitations, HTTPS crashes and UDP-only networking. So we would still end up having to ransack the internet just to find something decent. But yeah. I could certainly use the pathfinder, calendar, timer, tone synth, input-related functions etc as a library. That would be neat indeed. I mean, programmers often stress the brilliance of code reuse, right? Cheers. Damien.
From: Rynhardt Kruger Sent: Monday, February 19, 2018 11:00 AM To: [email protected] Subject: Re: [blind-gamers] accessible game engine The BGT argument is one I have scene a few times on this list now. It seams what we need then is all the functions of BGT wrapped up in a nice platform independent library. It could be written in something like portable C, with all the platform dependent stuff in platform specific modules, and bindings for different languages generated with Swig or something. Swig is quite good at generating bindings for many programming languages. Note: I'm not volunteering to write it, just want to get the debate going. Thoughts? Rynhardt On Sun, Feb 18, 2018 at 5:11 PM, Damien Garwood <[email protected]> wrote: Hi, BGT might come with many conveniences. But it also lacks many others. It also isn’t indicative of real world programming. Once you realise BGT’s limitations and want to move away from it, it’s much harder to do so because you end up relying on it. Especially if you’re a programming newbie and don’t have a clue how to write audio engines, let alone audio engines that can play multiple file types, whether packed or on disk, whether encrypted or open. Not to mention keyboard, mouse, joystick support, screenreader and SAPI support, timers, pathfinders, combination generators and calendars. The way I see it, scripting with something like BGT is like having an overprotective clingy parent that just won’t let go, whereas programming something like C++ or Python wants you to bend down and kiss its furry rosy smelling derriere before you can get it to work. Talking from experience here. Cheers. Damien. From: Josh Kennedy Sent: Sunday, February 18, 2018 2:54 PM To: [email protected] Subject: Re: [blind-gamers] accessible game engine You could use BGT blind game maker toolkit, from BlastBay studios. It's free.
