I wouldn't waste the effort of adding controller support to something as mundane as a driving simulation game.
I must admit that I am a little disturbed by the lack of imagination I am seeing in this thread. On 2/11/18, goshawk on horseback <[email protected]> wrote: > here we are again, in the proverbial who makes the first move situation. > if more audio games supported the use of controllers, then the investment in > > such, wouldn't just be for "one game", so would be more worth it for more of > > us. > because not many audio games have controller support however, very few of us > > probably have such controllers, so developers don't always want to build in > > support for them, and so the cycle goes on. > > Simon > > > ----- Original Message ----- > From: "Shaun Everiss" <[email protected]> > To: <[email protected]> > Sent: Sunday, February 11, 2018 7:10 AM > Subject: Re: [blind-gamers] Coming up with ideas for a new game project. > > > Not everyone has the cash or space for a controler specially for 1 game. > > > > > On 11/02/2018 8:06 p.m., goshawk on horseback wrote: >> any new trucking game could make use of a game controller, to not have so >> much of the "pressing and holding keys to drive" thing. there are some >> very >> nice driving wheel controllers out there, at least one of which also has >> an >> extra gear shift add on, which can either give one standard sequential, >> or >> up to 8 gears, to give a more life like gear shift movement and feel. >> >> Simon >> >> >> ----- Original Message ----- >> From: "Damien Garwood" <[email protected]> >> To: <[email protected]> >> Sent: Sunday, February 11, 2018 4:07 AM >> Subject: Re: [blind-gamers] Coming up with ideas for a new game project. >> >> >> Hi, >> The shuttle game is Speed, and the motorbike game is Cyclopath. >> As for a trucking sim, do you really want to be sat for hours at a time >> pressing and holding keys to drive? Trucker gave a good feel for how it >> works without making it boring. Having said that, I'm sure Nick could >> make >> it interesting if it were really a popular option. But certainly my >> imagination runs dry where that's concerned. >> Eurofly and TDV: I could never get to grips with them, so I don't really >> know how they work. Also being blind from birth and therefore not having >> touched mainstream games limits my knowledge, not to mention my >> imagination >> for games and my spatial awareness. Even if they aren't proper flight >> sims >> they're the closest we have. They're certainly far too complicated for me >> ever to have any hope with them. Hell, that takes the saying "the sky is >> your limit" to a whole new dimension. Lol. >> Cheers. >> Damien. >> -----Original Message----- >> From: Joshua Tubbs >> Sent: Sunday, February 11, 2018 3:51 AM >> To: [email protected] >> Subject: Re: [blind-gamers] Coming up with ideas for a new game project. >> >> What shuttle and motorbike game are you talking about? >> Also, Jim Kitchen’s trucker is not a trucking simulator, as I said >> before. >> It takes a lot longer than an hour to travel on any one of those three >> routes in real life. Have the ability to pause the game, but make it as >> real >> time as possible. >> There are a lot of things unrealistic about Eurofly, and while TDV is a >> flight sim, it’s different than Eurofly so you can’t really call it a >> simulator per say, but it did get the physics right that Eurofly did not. >> >> >>> On Feb 10, 2018, at 10:42 PM, Damien Garwood >>> <[email protected]> >>> wrote: >>> >>> Hi, >>> Aren't driving games all the same? There might be physical differences >>> in >>> driving each vehicle (train, car, bus, wagon, lorry, van, truck, >>> motorbike, physical vehicles like cycles and prams etc), whether for >>> sport, delivery, pickup or dropoff, whether customers or cargo, the end >>> result is still the same - to travel relatively short distances to get >>> from one place to another. We see those kinds of vehicles and local bore >>> every day, and we already have two flight sims, a train sim, a >>> motorbiking >>> game, a shuttle game, a trucker game, a pizza delivery game, and three >>> racing games (although one is no longer playable now). Do we really need >>> more? >>> Personally, if I were going down the transport route (no pun intended), >>> I >>> might choose to extend flight sims with helicopters (we've only seen >>> planes in the two we have so far), I might even extend the racing genre >>> to >>> include more realistic obstacles, but I would much prefer ships and >>> boats, >>> as that avenue hasn't really seen the light of day in audiogames yet. >>> There are tons of things you can do on the ship, from pulling the ropes >>> on >>> a sailing vessel, feeding the furnaces on a steam vessel, working the >>> water pumps, managing the engines, steering and so on. Even more >>> excitement when dealing with lifeboats. Those are meant for getting to >>> other countries, something we're lucky to get once a year unless we're >>> millionaires. >>> Or even better, spaceships. We have tons of space invaders, a fair few >>> battleship spaceship destroyer type games, but I don't know of any >>> spaceship driving sims. Feeding fuel to rocket shuttles and controlling >>> thermodynamic reactors and neutron pumps or whatever fancy names those >>> kind of things have, and dealing with magnetism to try and simulate >>> gravity etc. Now that's what I call imagination! I'd love to go to >>> another >>> planet, wouldn't you? Highly unlikely we'll get there in real life, the >>> best we can do is to hope for a game to do it! The closest we ever got >>> to >>> it was Lords of the Galaxy, which incidentally I really enjoyed, but >>> given >>> that VIPGamesZone seem to have themselves disappeared to some distant >>> unknown galaxy now... >>> Cheers. >>> Damien. >>> -----Original Message----- From: Daniel Wolak >>> Sent: Saturday, February 10, 2018 10:43 PM >>> To: [email protected] >>> Subject: Re: [blind-gamers] Coming up with ideas for a new game project. >>> >>> Hi, >>> >>> pitching in here for once, as I rarely do :) >>> >>> Just wanted to say that I agree 110% with what Josh has just said, as >>> far as the fact that simulations are lacking in the audiogaming world, >>> and I like Josh would love an as realistic as possable trucking >>> simulator. It's I would say the one area that's really not had a solid >>> entry since Jim Kitchen's excelent trucker, although it's just a >>> starting point in my oppinion and is an excelent game for what it's >>> worth. >>> >>> Just my thoughts. >>> Cheers, >>> >>> Daniel >>> >>> On 10/02/2018 21:55, Joshua Tubbs wrote: >>>> I think we need a realistic trucking simulator. Jim Kitchen’s Trucker >>>> doesn’t do it for me, as you don’t actually drive a truck, instead it’s >>>> just programmed by playing sounds and inputting numbers. >>>> >>>> This simulator should be like Eurofly and use real map data from a >>>> source >>>> such as Open Street Maps, where the world is at our fingertips. I’m >>>> sure >>>> BGT won’t be able to pull the data from the Open Street Map API though, >>>> so I hope you switch to a language capable of doing that. >>>> I also think we are getting more online games, but at present Swamp is >>>> the only one where you can team up with people on missions. With a >>>> trucking simulator, it’d be nice to communicate and interact with >>>> people >>>> online, whether that be buying food at truck stops or resting with >>>> them. >>>> >>>> I don’t know how task dispatches would be generated, but when I think >>>> of >>>> “simulator” I’d like it to be as realistic as possible, no excuses >>>> unless >>>> you can’t get help programming a certain feature. For example, the >>>> Eurofly developer says it’s impossible to program some features to make >>>> flying more realistic. Okay, fine, I don’t expect to be flying airways >>>> and for you to map out every single airport in the world. But at least >>>> use feet for everything, as real pilots do, make ATC phraseology >>>> realistic and use all the frequencies and have coverage available >>>> worldwide, even though the tower voices may be the same a lot. >>>> >>>> Which brings me to Tube Sim. There’s not a lot to do in it. Once you’re >>>> done with Driver School, you’ve got about 10-15 tasks to do, some of >>>> which are long sure. Once complete, that’s it. Then you’re just left >>>> with >>>> driving freely and that’s it. >>>> So really, I think you should go for the trucking simulator, as >>>> simulators are honestly what’s truly lacking. Those and RPGs. >>>> >>>>> On Feb 10, 2018, at 7:51 AM, Nick and Gemma Adamson >>>>> <[email protected]> >>>>> wrote: >>>>> >>>>> Hi All. >>>>> As you may know I develop audio games and currently have 3 titles I've >>>>> released over the last 6 years, check out www.ndadamson.com for >>>>> Dotris, >>>>> Park >>>>> Boss, and Tube Sim. >>>>> >>>>> I'm trying to come up with a new project that I can work on and I >>>>> thought >>>>> I'd ask what area do players feel is lacking with in the audio games >>>>> community. >>>>> As a day job I'm a developer in a field which is not related to games >>>>> at >>>>> all >>>>> so developing audio games is something I do for fun. >>>>> So I'm after your ideas. What is a type of game which you'd like to >>>>> play >>>>> which there's not an audio game for? >>>>> Now that's quite a big question so I'm going to put some limits. >>>>> 1. I'm not after a whole game synopsis or script yet. A brief >>>>> paragraph >>>>> is more than enough. Tell me just enough so I get the idea of the game >>>>> or >>>>> the type of game you'd like to play. >>>>> 2. I'm not interested in rewriting an audio game that already exists. >>>>> That's not to say that if your idea has enough differences to >>>>> something >>>>> that >>>>> already exists it won't be considered. For example, suggesting a >>>>> "better >>>>> racing game" is a bit vague. You'd need to tell me why it's not the >>>>> same >>>>> as >>>>> topspeed3. Or a submarine simulator, why isn't it lone wolf. Feel free >>>>> to >>>>> consider games from the past that are no longer available but what >>>>> would >>>>> make it better. >>>>> 3. I'm not really interested in developing another first person >>>>> shooter >>>>> or version of space invaders. >>>>> 4. I'm not really in to games that don't really have any skill to >>>>> them. >>>>> That's not to say the concept of casual games shouldn't be suggested, >>>>> but >>>>> I'd like to develop a game that has replay value and isn't something >>>>> that >>>>> you'd play for 15 minutes before getting board of. >>>>> 5. Consider game genres. Think big, Think small, Think card games, >>>>> Think board games, Think simulator, think adventure games, think games >>>>> that >>>>> tell a story, think games that don't, basically let your imagination >>>>> run >>>>> wild, other than the couple of limits above, know idea is off the >>>>> table. >>>>> >>>>> For those who have played the games I've released are there any areas >>>>> that I >>>>> could improve on. I'm not after specific changes you'd like to see, >>>>> it's >>>>> more of a general question, Better audio, more immersive, less >>>>> repetitive, >>>>> more or less challenging. I'm looking for things that will help with >>>>> future >>>>> developments. One of the things is I'm going to be moving away from >>>>> BGT >>>>> as a >>>>> development environment, I think I've just about hit the limits of >>>>> what >>>>> it >>>>> can do. >>>>> >>>>> There's no promises that any ideas will be taken forward, and don't >>>>> expect >>>>> anything to be released in the next couple of weeks. Really what I'm >>>>> hoping >>>>> will happen is that someone will suggest something and it'll grab my >>>>> attention and spark my imagination. >>>>> >>>>> Thanks. >>>>> Nick. >>>>> >>>>> >>>>> >>>>> >>>> >>>> >>> >>> >>> >>> >>> >>> >> >> >> >> >> >> >> >> >> >> > > > > > > > > -- Justin M. Jones, M.A. [email protected] (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. 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