As someone who used to play 18 Wheels of Steel Across America, yep a real 
trucking sim for the blind would be something.
Jordan

-----Original Message-----
From: [email protected] [mailto:[email protected]] On Behalf Of Lenron
Sent: Saturday, February 10, 2018 9:58 PM
To: [email protected]
Subject: Re: [blind-gamers] Coming up with ideas for a new game project.

A real trucking sim would be quite something.

On 2/10/18, Joshua Tubbs <[email protected]> wrote:
> What shuttle and motorbike game are you talking about?
> Also, Jim Kitchen’s trucker is not a trucking simulator, as I said before.
> It takes a lot longer than an hour to travel on any one of those three 
> routes in real life. Have the ability to pause the game, but make it 
> as real time as possible.
> There are a lot of things unrealistic about Eurofly, and while TDV is 
> a flight sim, it’s different than Eurofly so you can’t really call it 
> a simulator per say, but it did get the physics right that Eurofly did not.
>
>
>> On Feb 10, 2018, at 10:42 PM, Damien Garwood 
>> <[email protected]>
>> wrote:
>>
>> Hi,
>> Aren't driving games all the same? There might be physical 
>> differences in driving each vehicle (train, car, bus, wagon, lorry, 
>> van, truck, motorbike, physical vehicles like cycles and prams etc), 
>> whether for sport, delivery, pickup or dropoff, whether customers or 
>> cargo, the end result is still the same - to travel relatively short 
>> distances to get from one place to another. We see those kinds of 
>> vehicles and local bore every day, and we already have two flight 
>> sims, a train sim, a motorbiking game, a shuttle game, a trucker 
>> game, a pizza delivery game, and three racing games (although one is 
>> no longer playable now). Do we really need more?
>> Personally, if I were going down the transport route (no pun 
>> intended), I might choose to extend flight sims with helicopters 
>> (we've only seen planes in the two we have so far), I might even 
>> extend the racing genre to include more realistic obstacles, but I 
>> would much prefer ships and boats, as that avenue hasn't really seen the 
>> light of day in audiogames yet.
>> There are tons of things you can do on the ship, from pulling the 
>> ropes on a sailing vessel, feeding the furnaces on a steam vessel, 
>> working the water pumps, managing the engines, steering and so on. 
>> Even more excitement when dealing with lifeboats. Those are meant for 
>> getting to other countries, something we're lucky to get once a year 
>> unless we're millionaires.
>> Or even better, spaceships. We have tons of space invaders, a fair 
>> few battleship spaceship destroyer type games, but I don't know of 
>> any spaceship driving sims. Feeding fuel to rocket shuttles and 
>> controlling thermodynamic reactors and neutron pumps or whatever 
>> fancy names those kind of things have, and dealing with magnetism to 
>> try and simulate gravity etc. Now that's what I call imagination! I'd 
>> love to go to another planet, wouldn't you? Highly unlikely we'll get 
>> there in real life, the best we can do is to hope for a game to do 
>> it! The closest we ever got to it was Lords of the Galaxy, which 
>> incidentally I really enjoyed, but given that VIPGamesZone seem to 
>> have themselves disappeared to some distant unknown galaxy now...
>> Cheers.
>> Damien.
>> -----Original Message----- From: Daniel Wolak
>> Sent: Saturday, February 10, 2018 10:43 PM
>> To: [email protected]
>> Subject: Re: [blind-gamers] Coming up with ideas for a new game project.
>>
>> Hi,
>>
>> pitching in here for once, as I rarely do :)
>>
>> Just wanted to say that I agree 110% with what Josh has just said, as 
>> far as the fact that simulations are lacking in the audiogaming 
>> world, and I like Josh would love an as realistic as possable 
>> trucking simulator. It's I would say the one area that's really not 
>> had a solid entry since Jim Kitchen's excelent trucker, although it's 
>> just a starting point in my oppinion and is an excelent game for what 
>> it's worth.
>>
>> Just my thoughts.
>> Cheers,
>>
>> Daniel
>>
>> On 10/02/2018 21:55, Joshua Tubbs wrote:
>>> I think we need a realistic trucking simulator. Jim Kitchen’s 
>>> Trucker doesn’t do it for me, as you don’t actually drive a truck, 
>>> instead it’s just programmed by playing sounds and inputting numbers.
>>>
>>> This simulator should be like Eurofly and use real map data from a 
>>> source such as Open Street Maps, where the world is at our 
>>> fingertips. I’m sure BGT won’t be able to pull the data from the 
>>> Open Street Map API though, so I hope you switch to a language capable of 
>>> doing that.
>>> I also think we are getting more online games, but at present Swamp 
>>> is the only one where you can team up with people on missions. With 
>>> a trucking simulator, it’d be nice to communicate and interact with 
>>> people online, whether that be buying food at truck stops or resting with 
>>> them.
>>>
>>> I don’t know how task dispatches would be generated, but when I 
>>> think of “simulator” I’d like it to be as realistic as possible, no 
>>> excuses unless you can’t get help programming a certain feature. For 
>>> example, the Eurofly developer says it’s impossible to program some 
>>> features to make flying more realistic. Okay, fine, I don’t expect 
>>> to be flying airways and for you to map out every single airport in 
>>> the world. But at least use feet for everything, as real pilots do, 
>>> make ATC phraseology realistic and use all the frequencies and have 
>>> coverage available worldwide, even though the tower voices may be the same 
>>> a lot.
>>>
>>> Which brings me to Tube Sim. There’s not a lot to do in it. Once 
>>> you’re done with Driver School, you’ve got about 10-15 tasks to do, 
>>> some of which are long sure. Once complete, that’s it. Then you’re 
>>> just left with driving freely and that’s it.
>>> So really, I think you should go for the trucking simulator, as 
>>> simulators are honestly what’s truly lacking. Those and RPGs.
>>>
>>>> On Feb 10, 2018, at 7:51 AM, Nick and Gemma Adamson 
>>>> <[email protected]>
>>>> wrote:
>>>>
>>>> Hi All.
>>>> As you may know I develop audio games and currently have 3 titles 
>>>> I've released over the last 6 years, check out www.ndadamson.com 
>>>> for Dotris, Park Boss, and Tube Sim.
>>>>
>>>> I'm trying to come up with a new project that I can work on and I 
>>>> thought I'd ask what area do players feel is lacking with in the 
>>>> audio games community.
>>>> As a day job I'm a developer in a field which is not related to 
>>>> games at all so developing audio games is something I do for fun.
>>>> So I'm after your ideas. What is a type of game which you'd like to 
>>>> play which there's not an audio game for?
>>>> Now that's quite a big question so I'm going to put some limits.
>>>> 1. I'm not after a whole game synopsis or script yet. A brief 
>>>> paragraph is more than enough. Tell me just enough so I get the 
>>>> idea of the game or the type of game you'd like to play.
>>>> 2. I'm not interested in rewriting an audio game that already exists.
>>>> That's not to say that if your idea has enough differences to 
>>>> something that already exists it won't be considered. For example, 
>>>> suggesting a "better racing game" is a bit vague. You'd need to 
>>>> tell me why it's not the same as topspeed3. Or a submarine 
>>>> simulator, why isn't it lone wolf. Feel free to consider games from 
>>>> the past that are no longer available but what would make it 
>>>> better.
>>>> 3. I'm not really interested in developing another first person 
>>>> shooter or version of space invaders.
>>>> 4. I'm not really in to games that don't really have any skill to them.
>>>> That's not to say the concept of casual games shouldn't be 
>>>> suggested, but I'd like to develop a game that has replay value and 
>>>> isn't something that you'd play for 15 minutes before getting board 
>>>> of.
>>>> 5. Consider game genres. Think big, Think small, Think card games, 
>>>> Think board games, Think simulator, think adventure games, think 
>>>> games that tell a story, think games that don't, basically let your 
>>>> imagination run wild, other than the couple of limits above, know 
>>>> idea is off the table.
>>>>
>>>> For those who have played the games I've released are there any 
>>>> areas that I could improve on. I'm not after specific changes you'd 
>>>> like to see, it's more of a general question, Better audio, more 
>>>> immersive, less repetitive, more or less challenging. I'm looking 
>>>> for things that will help with future developments. One of the 
>>>> things is I'm going to be moving away from BGT as a development 
>>>> environment, I think I've just about hit the limits of what it can 
>>>> do.
>>>>
>>>> There's no promises that any ideas will be taken forward, and don't 
>>>> expect anything to be released in the next couple of weeks. Really 
>>>> what I'm hoping will happen is that someone will suggest something 
>>>> and it'll grab my attention and spark my imagination.
>>>>
>>>> Thanks.
>>>> Nick.
>>>>
>>>>
>>>>
>>>>
>>>
>>>
>>>
>>
>>
>>
>>
>>
>>
>>
>
>
> 
>
>


--
Lenron Brown
Cell: 985-271-2832
Skype: ron.brown762





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