Hi.
My dream is to have a mainstream programming or scripting language that
is very similar to bgt. Just has the extra stuff we need. Since bgt's
feature sets is provided by angel script as far as I understand, that's
probably not that unrealistic. I guess bgt isn't stupidly fast or
anything, but it's way faster than autoit, I love it and just wish I
could do everything with it without having to deal with the extra
complexity beyond what's obvious like duh, if you do want to do 3d
sounds you have to learn how to code 3d sounds, or yeah, if you want to
make a word processor than you have to learn how but the basics that
underlay all that is what I know and love. That would be wonderful.
And yeah, I use autoit for my mainstream stuff, and bgt for the games,
and I am astonished at how insanely fast bgt is compared to autoit.
Cheers:
Aaron Spears, A.K.A. valiant8086. General Partner - Valiant Galaxy Associates "We
make Very Good Audiogames for the blind community - http://valiantGalaxy.com"
<Sent with Thunderbird 52.1.0 portable>
On 12/18/2017 10:32 AM, Damien Sykes wrote:
Hi,
While BGT is excellent for simple audio games, it can’t do 3D audio or
diagramming, and it is not a cross-platform framework.
Also what I’m finding to my cost is that if you start with a limited
scripting engine and stick with it for long enough, you’ll pretty much
be stuck with that for a long while. Scripting languages in their
simplest end-user form don’t require you to think about dependencies,
threading, memory management, unit testing, full-scale debugging,
automated building, version control and the like.
I swore I would move away from BGT two years ago, and I still end up
falling back to it even now because I don’t understand these bigboy
systems and just keep breaking them.
So what I would say is, if you’re a seasoned software developer and
you think you can stand up to the boistrous beastly C++, then do it.
If not, the best thing is to weigh up the pros and cons of each system.
C++ can be hard for beginners, especially given that most software
and/or libraries seem to be made for it and need you to understand
version control and Make to use them yourself. This is especially true
because of C++ being cross-platform, and most of it is built for, you
guessed it, Unix systems.
Python seems to have a more neutral stance on Windows and Unix based
systems, but is still hard to get a newbie head around due to SCons,
Pip, virtualenv, distutils and all the python to executable tools that
you can get for Windows. Not to mention if you want to close off the
source code to your end product you’ll need to find some way of
encrypting or obfuscating the python bytecode files.
You could choose a simpler programming language like one of the BASICs
(FreeBASIC, PureBASIC, PowerBASIC etc), but then know that, although
it has headers and API’s converted from C or C++ headers to work with
different libraries, you’ve then got to build a good percentage of
those libraries, which means again, there’s no way to escape the use
of C++ and the dreaded Make...
It all depends on your skillset and your target outcome, not to
mention your budget. I dread the kind of tools I mention because for
the past 15 years I’ve been messing around with simple systems such as
Visual Basic 6, AutoIt, and BGT, none of which I’ve really found to be
ideal for large-scale projects.
I have heard that PureBASIC is good for gaming, but unfortunately it
isn’t free. HSP is another good system but you’ll get errors and
documentation in Japanese. And I’ve no idea how either of these work
with cross-platform, especially if you also want to go down the mobile
route.
Cheers.
Damien.
*From:* Liam Erven <mailto:[email protected]>
*Sent:* Monday, December 18, 2017 2:23 PM
*To:* [email protected] <mailto:[email protected]>
*Subject:* Re: [blind-gamers] developing accessible games
It’s still a scripting language by definition. It’s good for games,
but not much else. Also has several limitations which could be
problematic.
Sent from Mail <https://go.microsoft.com/fwlink/?LinkId=550986> for
Windows 10
*From: *Josh Kennedy <mailto:[email protected]>
*Sent: *Monday, December 18, 2017 6:36 AM
*To: *[email protected] <mailto:[email protected]>
*Subject: *Re: [blind-gamers] developing accessible games
Sam tupy’s elaborate survive the wild game was written entirely in bgt.
Sent from Mail <https://go.microsoft.com/fwlink/?LinkId=550986> for
Windows 10
*From: *Justin Jones <mailto:[email protected]>
*Sent: *Monday, December 18, 2017 07:31
*To: *[email protected] <mailto:[email protected]>
*Subject: *Re: [blind-gamers] developing accessible games
So long as you understand that BGT isn't a real programming language,
as it falls under scripting.
It's not a bad start though, as it can do plenty of cool things and
also serves as an intro to game programming, but it is only an intro.
On 12/17/17, Josh Kennedy <[email protected]> wrote:
> Try the free bgt toolkit. Free blind game makers toolkit. Just
google search
> bgt blind game makers toolkit.
>
>
> Sent from Mail for Windows 10
>
> From: Marvin Hunkin via Groups.Io
> Sent: Sunday, December 17, 2017 20:23
> To: [email protected]
> Subject: [blind-gamers] developing accessible games
>
> Hi. maybe this is too technical. But do you know of any blind developers
> developing an accessible game framework and also an accessible
diagramming
> software. If so, let me know. And also what’s the steps to develop an
> accessible game say for windows.
> Thanks.
> Ps: also for like mobile, ios, android, x box, etc. thanks.
> Ps: thinking of doing a diploma of interactive gaming from my school,and
> they have like a few subjects, 3d interactive gaming and designing 3d
> graphics, etc. any one done these type of courses. Thanks.
>
>
Virus-free. www.avast.com
>
>
--
Justin M. Jones, M.A.
[email protected]
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802