Fair enough, I just wanted to make sure we were talking about the same thing. I haven't tested drivers in linked materials since a few months, so if it does work I'm a happy man. I'm glad I can make use of those in upcoming projects. Thanks for all the clarification, have a good day,
Hadrien On Thu, 23 Sept 2021 at 09:53, Bastien Montagne via Bf-committers < bf-committers@blender.org> wrote: > Hmmm, assigning a local copy of the material to an overridde object is > same issue basically (being complicated to get working), you either have > to override also the obdata, since by default materials are assigned to > obdata (meshes and the like), or change that later setting to assign > materials to objects (in your library file)... But this is tricky to get > working, order in which things get evaluated in RNA code also matters > etc. Mine field. > > The drivers on material properties should work though, since a few weeks? > > Cheers, > Bastien > > On 9/22/21 7:20 PM, Hadrien Brissaud wrote: > > Alright, good to see this is known already. For clarity's sake, by > > "overriding material" I didn't mean changing individual node > > properties and connections and such, but linking a completely > > different material on the object (usually a copy of the linked one). I > > didn't actually expect overrides to the node tree topology/properties > > to be supported, that sounds awfully complex. It is probably simpler > > to approach "material variations on linked assets" through drivers > > between the object's custom properties and its material, which so far > > doesn't work either -this is something that I tried during production > > and eventually resorted to local materials because those drivers would > > fail upon linking the character. > > > > Thanks for your reply, have a good evening > > > > Hadrien > > > > > > On Wed, 22 Sept 2021 at 10:43, Bastien Montagne via Bf-committers > > <bf-committers@blender.org <mailto:bf-committers@blender.org>> wrote: > > > > Hi Hadrien, > > > > Thanks for the feedback. Yes overrides of materials are still very > > unreliable, this is due to how materials are weirdly related to both > > Object and ObData IDs... not to mention that there is currently > > almost > > nothing overridable in materials anyway, so you would need to rely on > > tricks (drivers and custom properties) to get some properties > > editable etc. > > > > Time was lacking to address this issue for 3.0, it is a known TODO > > for > > the near future, together with some other annoying limitations. > > > > All development on liboverrides happens in master currently, no > > branch > > to try out. > > > > Cheers, > > Bastien > > > > On 9/21/21 7:15 PM, Hadrien Brissaud wrote: > > > Hi Bastien, > > > > > > as a user I am generally happy with overrides (thanks!!), except > > when > > > I need to override a material. Last I tested the behaviour was > > rather > > > unpredictable : an override was -seemingly- created, but on file > > > reload it would revert to the linked material instead, and the > > > override button was inoperative (greyed out). I will give this a > > round > > > of testing with latest master tonight, unless there is a specific > > > branch I should check out ? I'm a bit out of the loop. > > > > > > Cheers, > > > > > > Hadrien > > > > > > On Tue, 21 Sept 2021 at 16:32, Bastien Montagne via Bf-committers > > > <bf-committers@blender.org <mailto:bf-committers@blender.org> > > <mailto:bf-committers@blender.org > > <mailto:bf-committers@blender.org>>> wrote: > > > > > > Hi fellow users & developers > > > > > > Now that library overrides gained maturity and are production > > > ready in > > > the 'character animation' case (where they replace the old > > 'proxy' > > > system), it is time to think about removing those proxies. > > > > > > Plan is to commit in the coming days the following changes: > > > - Add auto-conversion of proxies into library overrides on > > file > > > load; > > > - Remove the 'make proxy' operator. > > > > > > For the time being, an option (OFF by default) will be added > > to the > > > 'Experimental' part of the User Preferences to skip converting > > > existing > > > proxies on file load. That way it is still possible to force > > keeping > > > proxies if absolutely necessary, and/or for test purposes. > > > > > > If everything goes well this option will be removed towards the > > > end of > > > BCon2 (end of October 2021). Full cleanup of internal proxy > > > evaluation > > > and management code can then happen during BCon1 of Blender > 3.1. > > > > > > Cheers, > > > Bastien > > > > > > _______________________________________________ > > > Bf-committers mailing list > > > Bf-committers@blender.org <mailto:Bf-committers@blender.org> > > <mailto:Bf-committers@blender.org <mailto:Bf-committers@blender.org > >> > > > List details, subscription details or unsubscribe: > > > https://lists.blender.org/mailman/listinfo/bf-committers > > <https://lists.blender.org/mailman/listinfo/bf-committers> > > > <https://lists.blender.org/mailman/listinfo/bf-committers > > <https://lists.blender.org/mailman/listinfo/bf-committers>> > > > > > _______________________________________________ > > Bf-committers mailing list > > Bf-committers@blender.org <mailto:Bf-committers@blender.org> > > List details, subscription details or unsubscribe: > > https://lists.blender.org/mailman/listinfo/bf-committers > > <https://lists.blender.org/mailman/listinfo/bf-committers> > > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > List details, subscription details or unsubscribe: > https://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-committers