Hi Hadrien,
Thanks for the feedback. Yes overrides of materials are still very
unreliable, this is due to how materials are weirdly related to both
Object and ObData IDs... not to mention that there is currently almost
nothing overridable in materials anyway, so you would need to rely on
tricks (drivers and custom properties) to get some properties editable etc.
Time was lacking to address this issue for 3.0, it is a known TODO for
the near future, together with some other annoying limitations.
All development on liboverrides happens in master currently, no branch
to try out.
Cheers,
Bastien
On 9/21/21 7:15 PM, Hadrien Brissaud wrote:
Hi Bastien,
as a user I am generally happy with overrides (thanks!!), except when
I need to override a material. Last I tested the behaviour was rather
unpredictable : an override was -seemingly- created, but on file
reload it would revert to the linked material instead, and the
override button was inoperative (greyed out). I will give this a round
of testing with latest master tonight, unless there is a specific
branch I should check out ? I'm a bit out of the loop.
Cheers,
Hadrien
On Tue, 21 Sept 2021 at 16:32, Bastien Montagne via Bf-committers
<bf-committers@blender.org <mailto:bf-committers@blender.org>> wrote:
Hi fellow users & developers
Now that library overrides gained maturity and are production
ready in
the 'character animation' case (where they replace the old 'proxy'
system), it is time to think about removing those proxies.
Plan is to commit in the coming days the following changes:
- Add auto-conversion of proxies into library overrides on file
load;
- Remove the 'make proxy' operator.
For the time being, an option (OFF by default) will be added to the
'Experimental' part of the User Preferences to skip converting
existing
proxies on file load. That way it is still possible to force keeping
proxies if absolutely necessary, and/or for test purposes.
If everything goes well this option will be removed towards the
end of
BCon2 (end of October 2021). Full cleanup of internal proxy
evaluation
and management code can then happen during BCon1 of Blender 3.1.
Cheers,
Bastien
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