Hi everyone,
I regularly have discussions with people around me about our
infrastructure. For as long Blender has been open source, almost 20
years, I've always pushed for the highest level of independence from
external service providers, specifically when it comes to our core
activities.
That comes at a price though. I'm aware of the great set of tools that
are being offered by Github nowadays. They make a good product. But I
also see how such services take away essential freedoms from developers.
If your activities becomes cloud based (compiling, testing, debugging,
deploying) you allow a lot of control over your project by a third party.
This doesn't make Github bad by itself, please use it if you wish. It
just means (for us) to keep the focus on our mission - which is to
further the freedom for everyone to make and use open source 3D
technology. That freedom applies to artists as well as developers. Or
said differently;
- everyone should have the freedom to develop Blender and participate in
blender.org projects.
From the information I have, Gitlab seems to offer exactly what we need
for Blender to remain independent, keep up with the latest trends for
engineering and to offer this to an online community with a free/open
source license.
I look forward to a further investigation of this topic. Meanwhile I can
reach out to Gitlab to check on what support they're willing to offer to us.
Thanks,
-Ton-
----------------------------------------------------------------------
Ton Roosendaal - t...@blender.org - www.blender.org
Chairman Blender Foundation, CEO Blender Institute / Studio
Buikslotermeerplein 161, 1025 ET Amsterdam, the Netherlands
On 31/05/2021 18:26, Sergey Sharybin via Bf-committers wrote:
Hi,
Just wanted to let everyone know that today Phacility announced that
development of Phabricator is phasing out [1] [2].
This does not affect the Blender project immediately, but we need to find a
solution to the situation (be it a fork of Phabricator, or be it a
migration to some other platform). There is no plan of action yet, it will
be looked into in the coming time. We will keep you posted with updates on
the topic.
Would like to mention that Sebastian Parborg together with Dalai are
working on a plan of action. At some point we'll share it with Blender
developers, triagers, and the community. So don't be surprised :)
[1]
https://admin.phacility.com/phame/post/view/11/phacility_is_winding_down_operations/
[2] https://secure.phabricator.com/
Best regards,
- Sergey -
--------------------------------------------------------------------
Sergey Sharybin - ser...@blender.org - www.blender.org
Principal Software Engineer, Blender
Buikslotermeerplein 161, 1025 ET Amsterdam, the Netherlands
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