Hi,

The reason is to protect software freedom in general. I don't like it that for building Blender you are forced to use commercial sites offering code. It would be different if we use established GNU approved platforms.

https://www.gnu.org/software/repo-criteria-evaluation.html

https://www.gnu.org/software/repo-criteria.en.html

I would find it really a positive statement if we copy all external bundles to blender.org and build from there.

Nothing urgent though, it's politics :)

-Ton-
----------------------------------------------------------------------
Ton Roosendaal - t...@blender.org - www.blender.org
Chairman Blender Foundation, Director Blender Institute
Buikslotermeerplein 161, 1025 ET Amsterdam, the Netherlands


On 10/12/2020 16:02, Ray Molenkamp via Bf-committers wrote:
I'm unsure what this would achieve beyond making the lib update process more 
frustrating than it already is?

The deps builder we have its singe purpose is to facilitate the building of our 
SVN libs nothing more nothing less, its target audience is essentially 3 people 
(the mac/linux/windows platform maintainers) we share the script with the world 
since that's the spirit of opensource, but we offer very little (if any) 
support on it. Developers are advised to use the SVN libs and most distro's 
have their own build infrastructure for dependencies already. If you want to 
build all deps using our script on your own, good on you, we certainly won't 
stop you, but the script is aimed at a very narrow build environment (ours) 
with a very narrow use-case (our svn libs) it *cannot* be and *will not* be the 
end all and be all build script for all possible environments and all possible 
distributions.

Having the source to all deps on our server would bring very little (actually 
just an extra burden) to the party, keeping that context in mind, what is the 
problem you are trying to solve?

--Ray
On 2020-12-09 8:14 a.m., Dalai Felinto via Bf-committers wrote:
Hi,

At the moment the source code to build the libraries required by Blender is 
scattered everywhere:

* github
* sourceforge
* own projects sites
* archived pages on the web (e.g., http.debian.net for the bzip)

For the complete list see: `build_files/build_environment/cmake/versions.cmake`


Is there a reason for Blender to not host a copy of the compressed source 
files? Given that we depend on almost 40 different libraries, it seems a bit 
fragile to count on them be online forever.


The zip/tar.gz, ... packages could be stored in: 
https://svn.blender.org/svnroot/bf-blender/trunk/lib/source


Thanks,

-Dalai-
--------------------------------------------------------------------
Dalai Felinto - da...@blender.org - www.blender.org
Blender Development Coordinator
Buikslotermeerplein 161, 1025 ET Amsterdam, the Netherlands

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