That's the most reasonable saying up to the point. I'm with you there! =D *Peterson* *http://petercast.net*
On 10 December 2010 16:32, Ryan Prior <ryanpr...@gmail.com> wrote: > On Fri, Dec 10, 2010 at 4:29 AM, Peterson Silva <peterson....@gmail.com> > wrote: > > minimize upon click is probably a bad idea. too easy for users to > > accidentally lose their window > > > > Hmm true. So doing nothing is the best behaviour (when there's only one > > window)? > > I think "doing nothing" is probably a bad behaviour; if the user > clicked there, they probably had an expectation (although > unpredictable to us, as different platforms bring different UI > baggage) as to what their click would do. If we do nothing, we defy > every expectation the user could have possibly had, at the expense of > providing no information to the user at all and making a less > confident user wonder whether ze did something wrong, is experiencing > computer lag, etc. If our official policy for consistency's sake is to > do nothing, we should still attach some function, even if just a > cosmetic one. > > I suggest that if there's a single window and it's not already > focused, focus that window; and if it's already focused, put a glowing > halo border around it which stays until the user's mouse leaves the > window's Unity launcher icon. That effect is just cosmetic, but serves > a few purposes: > * ties the launcher icon to its focused window, reminding the user > that the requested window is already open and focused > * acknowledges the user's click without doing anything unexpected > (making a window disappear, etc) > * could be used to highlight open windows in screen casts and UI > demos, if the effect is pretty (and let's be realistic, this is > Ayatana, it can be gorgeous =D) > > my two cents, > Ryan >
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