---------- Forwarded message ---------- From: Spike Burch <spi...@gmail.com> Date: Thu, Dec 9, 2010 at 11:51 PM Subject: Re: [Ayatana] Usability - Useless effect when clicking an icon (Unity) To: Peterson Silva <peterson....@gmail.com>
minimize upon click is probably a bad idea. too easy for users to accidentally lose their window On Thu, Dec 9, 2010 at 7:03 PM, Peterson Silva <peterson....@gmail.com> wrote: > "That's what it does in Windows 7, for some applications but not others: > for example, it works for Windows Explorer, but not for Windows Backup." > > What an inconsistency oO > > "It's not what it does in Mac OS X, at all:" > > Sorry, I've never used a Mac, but as all the docks out there which try to > copy it somehow have this behaviour, I assumed that it was there where it > came from. > > "Unity will soon have something very much like this." > > Awesome! =D But then with only one window will it minimise after clicking? > > Peterson > http://petercast.net > > > On 9 December 2010 14:12, Matthew Paul Thomas <m...@canonical.com> wrote: >> >> -----BEGIN PGP SIGNED MESSAGE----- >> Hash: SHA1 >> >> Peterson Silva wrote on 08/12/10 15:01: >> >... >> > So the thing is, if you have only one instance of an active window and >> > you click its icon in the Launcher, the effect is useless. Users coming >> > from Windows 7 (or any other version of it for that matter) or Mac OS >> > will expect the application to minimize; >> >> That's what it does in Windows 7, for some applications but not others: >> for example, it works for Windows Explorer, but not for Windows Backup. >> >> It's not what it does in Mac OS X, at all: clicking the launcher of a >> running application always brings all its windows to the front, and if >> they already are, it does nothing. >> >> >... >> > So here's what we could do, then: to have different effects based on >> > the windows opened, but with a visual hint so the user knows what to >> > expect (and can easily understand the point of the behaviour). I'm not >> > currently using Unity, but as far as I remember, there's no visual hint >> > as to whether or not there are multiple instances of a window opened. >> > We could put a small emblem over the program icon in the launcher (like >> > in one of its corners) with a number indicating the number of windows. >> >... >> >> Unity will soon have something very much like this. >> >> - -- >> Matthew Paul Thomas >> http://mpt.net.nz/ >> -----BEGIN PGP SIGNATURE----- >> Version: GnuPG v1.4.10 (GNU/Linux) >> Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ >> >> iEYEARECAAYFAk0A/+kACgkQ6PUxNfU6ecqDGgCgiiivwgBZp6o+Jh8i7cn6DxZL >> MqEAn1CSYglwHEYT4gzuhTKYcEUBrASN >> =z9At >> -----END PGP SIGNATURE----- >> >> _______________________________________________ >> Mailing list: https://launchpad.net/~ayatana >> Post to : ayatana@lists.launchpad.net >> Unsubscribe : https://launchpad.net/~ayatana >> More help : https://help.launchpad.net/ListHelp > > > _______________________________________________ > Mailing list: https://launchpad.net/~ayatana > Post to : ayatana@lists.launchpad.net > Unsubscribe : https://launchpad.net/~ayatana > More help : https://help.launchpad.net/ListHelp > > _______________________________________________ Mailing list: https://launchpad.net/~ayatana Post to : ayatana@lists.launchpad.net Unsubscribe : https://launchpad.net/~ayatana More help : https://help.launchpad.net/ListHelp