I understand your point. But just an example, since I use Ubuntu (from Hardy), I always used AWN and 32 x 32 pixels for icon's launchers and never have fuzzy problems... Even with Cairo and Docky.
But, if we use 52 x 52 small screens will loose to much space on launcher, and auto-hide can't be the solutions, for many users like me, auto-hide is not used.. Even more, with 52 x 52 icon's size, we can't add more apps to the launcher, I know the option arrange icons when we have a lot of apps on launcher or to many apps open, but this option is very unusable, it's look nice, but it's unusably.. Bets, El dom, 05-12-2010 a las 18:53 -0500, Jason Smith escribió: > There are unfortunate limitations on icon sizing in Linux. We are > stuck > with 24px, 32px, 48px, and 64px icons. We can interpolate in between, > however this will make it fuzzy. Further 32x32 is not a good option > since a lot of applications only ship a 24, 48, 64 set of icons. > Further, svg's while scalable, do not scale all that well either. What > are designed to be 1px lines end up being fractions of pixels, making > them fuzzy as well. > > For the compiz version of Unity it was then decided to use 48x48 > icons, > with a 2 pixel border in the tile. This represents a growth in tile > size > from mavericks 48x48 to Natty's 52x52. The icons do *look* a lot > bigger > though because the icon fills a lot more of the tile now. In reality > however, the icons are only 8% bigger. Some of this loss can be made > up > for by a smaller padding on each side of the launcher. > > If you look at the launcher in Maverick you will see the icons are > fuzzy. Be warned though, once you notice this, you can never > un-notice! > > To be truly scalable, Icon authors need to make svg's, and svg needs a > way to denote a line has a fix pixel size. Until this is both possible > and completed, we are stuck in the world of fixed icon sizes... or > shipping lots of icons.
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