I see, thanks a lot. Jiri
Streets Of Boston wrote: > E.g. when you handle the ACTION_MOVE in your touch-handler, just do a > Thread.sleep(20) before your method returns. > > If you don't have a touch-handler in your app, just register one and > only do the Thread.sleep(20) when handling the ACTION_MOVE. > > On Aug 14, 3:32 am, Jiri <jiriheitla...@googlemail.com> wrote: >> Could someone please post a snippet on how to do this? >> >> Jiri >> >> >> >> Dianne Hackborn wrote: >>> And the solution is NOT to increase your thread priority so you can >>> better "fight" with the system. You will get better results by putting >>> in the sleep so you aren't fighting. >>> On Thu, Aug 13, 2009 at 3:32 PM, Justin (Google Employee) >>> <j...@google.com <mailto:j...@google.com>> wrote: >>> The recommendation for this is to sleep in the touch event handler. >>> The system will send you touch events as fast as you can process them. >>> If you artificially decrease this by sleeping in the handler, you will >>> allow more processing time for other threads which are theoretically >>> running your computations for screen updates. >>> Cheers, >>> Justin >>> Android Team @ Google >>> On Aug 10, 9:38 am, sahn0 <dmitry.sk...@gmail.com >>> <mailto:dmitry.sk...@gmail.com>> wrote: >>> > Yes, it is. >>> > Try SpriteMethodTest, set 100 sprites, select OpenGL / Use VBO, let >>> > it run for a while. You will get something around 20ms / 50 fps. Now >>> > run it second time, and simply touch screen while test is >>> running. You >>> > will get something around 35ms / 29 fps. So it is 15 ms difference. >>> > As I understand, the answer is simple - it is that dispatcher thread >>> > running with THREAD_PRIORITY_URGENT_DISPLAY priority. >>> > Setting THREAD_PRIORITY_URGENT_DISPLAY priority (will it work on non- >>> > ADP firmware?) on renderer thread yields 30 ms / 33 fps. >>> > Are there any other workarounds? >>> -- >>> Dianne Hackborn >>> Android framework engineer >>> hack...@android.com <mailto:hack...@android.com> >>> Note: please don't send private questions to me, as I don't have time to >>> provide private support, and so won't reply to such e-mails. All such >>> questions should be posted on public forums, where I and others can see >>> and answer them.- Hide quoted text - >> - Show quoted text - > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---