I see, I will try to implement that with the mix command. So how do I 
connect the texture objects in GLSL  and OpenGL ES, representing
the first and second texture? They are for instance textures[0] and 
textures[1] in OpenGL ES and texA and texB in Nobu Games' example.

On Wednesday, December 24, 2014 1:23:22 PM UTC+1, MobileVisuals wrote:
>
> I want to switch from the first texture to the other one with a gradual 
> fading effect. How can I do that?
>

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
--- 
You received this message because you are subscribed to the Google Groups 
"Android Developers" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
For more options, visit https://groups.google.com/d/optout.

Reply via email to