I see, I will try to implement that with the mix command. So how do I connect the texture objects in GLSL and OpenGL ES, representing the first and second texture? They are for instance textures[0] and textures[1] in OpenGL ES and texA and texB in Nobu Games' example.
On Wednesday, December 24, 2014 1:23:22 PM UTC+1, MobileVisuals wrote: > > I want to switch from the first texture to the other one with a gradual > fading effect. How can I do that? > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.

